It has been over a month since the last public update, but I hope you'll find that the wait was worth it. (By the way, VTOL VR is 20% off until Nov 1, so tell all of your friends! Happy Halloween!)
Here are the highlights:
We've updated to a newer version of the game engine which, among other things, brings huge improvements to performance.
There's now a GPS targeting system, along with GPS guided weapons such as bombs and an anti-ship cruise missile. For a video tutorial on how to use the new system, click here.
Mission 6 (Darkness) is now available to be played in "The Island" campaign.
There are now options for alternatives modes of rudder input: left thumb control, or hardware rudder pedals.
The AV-42C now has two additional hardpoints where you can mount weapons.
There's many more improvements, changes and fixes!
Here's the full change log:
Alpha v0.0.4
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Improvements
- Updated to Unity v2017.1.1
- Added The Island Campaign
- Mission 6 (Darkness)
- Added basic weapons training mission
- Added target bearing indicator to TGP screen
- Added sub-label to weapon indicator on HUD with additional info
- Added TGP sensor mode options (Day, Night, Color)
- Added GPS Target System
- GPS Targets MFD page
- GPS Send/Acquire in TGP page
- GPS target and selection icons to map
- Current GPS target icon in HUD
- GPS target designation in map MFD page
- Added GBU-38 500lb JDAM
- Added GBU-39 Small Diameter Bomb
- Added Mk-82 x1 rack
- Added Equipment hardpoints 5 & 6
- Added AGM-89 Anti-ship cruise missile
- Ships can be destroyed/sunk
- Added indicator lights for when weapon is in range and ready to fire
- Added some collision avoidance behavior to AI plane in formation
- Added option for left thumb controlled rudder
- Added option for hardware input for rudder
- Added input binding menu to settings (only for rudder so far)
- Animated rudder pedals and pilot feet
- Improved AI VTOL takeoff behavior
- Added view fading between scene changes
Changes
- Changed TARGET page label to TGP
- Updated Mk82 x2 rack
- Tweaked RIM-67B performance
- Adjusted SAM flight behavior to improve effectiveness of leading into the ground
- TGP is automatically set as SOI when Head mode is activated
- TGP PIP mode will focus on GDS pipper when target is acquired with gun
- Reattached weapons will now be automatically armed
- Discovering a subcomponent of a unit will discover the parent unit (ex: locking on the gun of a ship will put the ship on the map)
- Increased GAU-8 rate of fire to the proper 3900rpm
- Replaced temporary launch detector models with new model
Fixes
- Fixed occasional g-force death while being launched by catapult
- Fixed audio source position for some cockpit switches
- Fixed NVG tooltip
- Fixed Mk-82 mass
- Changed some material settings to fix certain stuttering issues
- Fixed Missile cruiser forward radars were indestructible
- Fixed some more incorrect behavior in equipment configurator
- Fixed buttons remaining pressed in if interaction is disabled on press
- Fixed overlapping denial message on equipment rearming station
- Fixed tutorial objective not advancing if the required state was already achieved before it started
- Fixed environment selector not displaying the correct default option
- Fixed environment select buttons not making sound