Hi
Leaderboards are something I've been very much looking forward to implementing ever since I began making levels and wondered how low people's times will be. I'm now happy to annouce that basic leaderboard support is available so let the fight to the top begin! >:D
It's only available for level clear times at the moment so that the leaderboards can be populated while I develop the rest of the UI and functionality.
Due to Steam restrictions, leaderboard uploads are limited to 1 per minute and with there being one or two for every level it will take probably about an hour or more to upload all your replays. You can leave the game running in the background if you wish or close the game which will save all the remaining uploads in the queue to continue uploading them the next time you play. Any new best times obtained will get pushed to the top of the queue to be uploaded next.
The game will upload your scores for all the leaderboards listed below even though you can only view the level clear (around user) leaderboard at the moment.
Leaderboards will consist of the following catagories:
- Level clear
- Ace level clear
- Combined all level clear Season time
- Game clear total time
- 100% Game clear time
- *Secret catagory*
Other changes
Gameplay
- 5-5 (Hot Rocks) Some of the rocks have been pushed back a bit in the final section to make the jumps there a bit less awkwerd and precise.
- On Season 4 I removed the centre gold toll completely and adjusted the positions of the map nodes near it a little. This was something I've been thinking about for a while because it's the only main Season in the game that blocks your progress with a gold toll making it inconsistant with the rest of the game.
Fixes/Improvements
- Moved the Exit button on the map menu to the top left to make way for the leaderboard button in it's place.
- Season 2's map has had it's top row of tile removed for the Exit button's clarity.
- Sawfaces exhibited a rare bug where that if you died while on they were on the screen, when you respawn they start active and won't be in a predictable position. This is now fixed.
- Gold Tokens collected in a different sub-level to the one you respawn in will now be tallied correctly.
- Fixed cheats not working correctly under certain conditions.
- Fixed achievement pop-up becoming stuck when cheats are on.
- Managed to track down and remove a few memory leaks which caused the game to stutter occasionally. There's a few more that occur upon respawning but the stuttering should be greatly reduced for now.
- Selecting a profile won't bring up the enter name window anymore if you've already named the profile but haven't completed the first level yet.
- Changed some UI text.
- UI transitions are now instantaneous.
- UI no longer loops vertically or horezontally and the auto press interval has also been shortened heavily.
- Got hold of a new pair of monitoring headphones and noticed a few of my tracks needed some minor equalising changes.
- The music filter level is faded up upon death and the ready screen now uses reduced filter and volume levels.
I hope you see your best times on the leaderboards soon :)
Thanks for reading,
Marios.