The main focus of this update is the combat system - fighters can now have talents, they now have morale instead of sticking around for a set number of trips, there is a dedicated looting phase in battle (which can include looting the enemy if you win) and most of the UI elements have been updated and refined for a much more polished overall look.
There are also some animated elements added to the game, with the cart now animating when on the road and the coin icon spinning pleasingly when coins are earned or spent.
Systems
- Added 8 fighter talents, each fighter type has a small percentage chance to have one of three potential talents when you recruit from the tavern. Each talent offers a specific bonus or ability within battle.
- Removed the trips system for fighters and replaced it with morale system. Morale drops over time on the road, but can be topped up with additional payments, allowing you to keep especially useful fighters around.
- Added a looting stage to the battle, depicting the loot roll if the enemy wins the battle and the resources gained or lost from looting.
- Player now loots the enemy if they completely win a battle (resources looted depend on enemy type).
- Adjusted relevant guild houses to give bonus to morale rather than number of trips fighters make.
Balance
- Changed combat dice so that they now range from 1-3 (33% chance of each) rather than 1-4.
- Upped chances of combat occuring on roads (99 > 98 as a baseline).
- Adjusted Sword for Hire's stats from 2/3/3 to 4/2/1
UI
- Cart is now animated on the cart upgrade screen and on the main HUD when the player is on the road. Modified player avatar now appears correctly on the cart and animates as well.
- Added coin animation when spending or receiving coins at market, tavern, cart upgrade, building construction and guild house construction. Also when paying existing security.
- Updated UI assets for most elements on the combat screen, including the quadrants, deployment hexes and direction panels.
- Various refinements to the combat screen UI, including depiction of dice, round panel, mouse overs for icons and tidier fighter selection panels during the deployment phase. Fighter talents are shown on the hex of their characters when deployed, added a hide fighter button to allow players to get clearer sense of which talents are where on the battlefield.
- Various UI tweaks to sidepanel and town screens, including target rating on the caravan sidepanel, alteration of tab colour from dark grey to green and new button images on the market screen.
- Added initial colour blindness mode, currently just affects the market screen.
- New cart defence icon and swapped out the icon on the security sidescreen from cart defence to fighter security
General
- Fighter names now saved.