This update adds variable difficulty settings! Quite a number of variables are changed across the difficulty variants so please let us know what you make of the balancing of the three new modes; relaxed, standard and demanding.
Relaxed is slightly easier than the game has been up to now, standard is somewhat more challenging and demanding should be significantly more difficult than you've been used to!
Systems
- Added three difficulty levels. Affects starting gold, base chance of combat on roads, number of enemies for event combats, number of enemies for mission combats, main goal costs, cart upgrade costs, building construction costs, healing costs.
- Road safety score now directly affects the chance of combat events while travelling
- Added a cooldown period after a battle which prevents another combat event from being triggered for a time
Balance
- Increased importance of cart upgrades vs road speed by 50% (20 > 15)
- Some balancing tweaks for the various elements now affected by difficulty setting
UI
- Added a difficulty select screen during the start game flow
- Added credits screen to the main menu
- Added exit game button to the main menu
General
- Added difficulty setting to save/load
Compatibility
Should be compatible with saves from the previous version.