Changelog:
v4.3.1 (24 February 2021):
- Longpress the ring button in the display menu to double the size of the circles drawn around planes.
- APP button is available when planes are holding at an app beacon (in custom airports).
- Approach routes can intercept the localizer as low as 500 feet above ground level, or as short as 2 miles from touchdown.
- Fix for airlines inbound secondary airports coming from the wrong direction, when directions are given in the airlinelist.
- v4.3.2 (7 March) fixes two more bugs regarding approach routes.
v4.3:
- Fix to make sure only English TTS voices are used if one of the US or UK languages are missing. Improved radar 'sweep' mode, to allow longer update intervals, and planes will now appear or disappear correctly during a radar sweep instead of any time.
- Fixes for the 'APP' mode as used in some custom airports: the approach routes will only be available when the corresponding runway is in use for landings. Planes will also start descending at the right distance from a fix, even if there are multiple other fixes without an altitude before.
- Fix to make the game keep loading custom text files on startup, even after one file fails to load (fails can happen due to incorrect formatting, like missing whitespaces at the beginning of lists).
- Added more keyboard commands for changing game settings, for example 'SWEEP000' to set the radar rotation speed in tenths of seconds precision, 'DELAY0' for the pilot delay in seconds, or 'SPEED00' to lock the game into a faster speed mode (just like when F11 is 'pressed and hold' to get 20x speed, but now you can precisely set the speed). Fun fact: even the command 'SPEED01' can be used to set the game at 1x speed. It will still be realtime, but the game updates at a higher frequency, making plane movements more smooth, or radar sweeps more detailed. This may look a bit nicer, but is otherwise a waste of CPU/battery usage. SPEED00 sets it to the default rate again, or alternatively press and hold the sweep button.
It seems most issues with the custom airports feature are now ironed out, and it's nice to see many files have already been created and shared by the community. On GitHub, a nice collection of detailed airports is forming. People have also posted their creations on the forum; keep in mind that Steam sometimes removes whitespaces, which can cause files to fail loading (a whitespace or tab is needed at the beginning of each line of a list). Posting the text between [ code] brackets fixes that: it preserves spaces.
If you want to create your own airport, this is a good place to start.
Thanks for playing Endless ATC!
