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Developer Update #1

It's almost been a full month since my last update on Inertia so I just wanted to post a quick update to let everyone know that development is still ongoing. The following is just a bit of information about the plans for the near future of Inertia as well as some information on full release.

Plans/Roadmap

Continuing throughout November and possibly early December I'm going to be working on mod support/level creation/workshop support for Inertia and figuring out the best way to handle all of that, I'm also planning to start on a new level collection.

Full release

The vision for full release is to include some form of level creation and steam workshop support for that, access to developer console as well as at least 50 levels included in the base game so there's a fair bit of work to do before it gets to a stage that I'm happy to push the game for full release. Localisation is hit-or-miss and may or may not be included, it's an expensive and complicated process.

Thanks to everyone for being patient over the past month!