Major Update: v1.0 - 1st December 2017
New Additions:
- Introducing the Level Creator
- In-game level creation.
- Full collection of obstacles with control over parameters.
- Able to save out maps.
- Test your new levels on the fly.
- Share your creations via Steam Workshop.
- Introducing Steam Workshop Support
- Share levels created with the built-in level creator on the Steam Workshop.
- Upload and update your workshop item in-game.
- Subscribe to levels created by the community and play them instantly.
- Introducing the Unify Collection
- The Unify Collection is the final collection before full-release.
- It stitches the 32 levels from the Classics collection together to form 6 indivdual longer running levels.
- Built with speed-running in mind.
General improvements, implementations & fixes:
Steam
- Added 8 achievements.
- Update store page to reflect changes.
- Updated achievement descriptions to fit around the Creator.
- Opened up Steam Workshop to the public.
Character/Movement
- Velocity cap removed completely.
- Velocity now accurately carries through teleporters.
- Added new character for level creation.
UI
- New UI: Creator UI.
- New UI: Steam Workshop UI.
- New UI: Save/Load Level UI.
- New UI: Elements UI.
- New UI: Play Menu. (Official Levels/Community Levels)
- Modified Frontend UI to fit Creator mode and new Play Menu UI.
Levels/Elements
- Level #16 - Classics: Adjust structure slightly.
- Level #24 - Classics: Fixed incorrect texture.
- Collapsing platform no longer disappears when active.
Controller Support
- Modified controller movement. (Sprint is now combined with walk by pushing the thumbstick forward rather than having to press and hold the thumbstick down)
- Adjusted sensitivity options for controller.
- Completely overhauled axis control, player's speed in X/Y direction is now dependent on how hard the thumbstick is being held in X/Y direction.
- Added a new movement mode specifically targetting controller users. (Lower air control and gravity values)
- Strafe Jumping is now completely disabled for controllers.
Note: Since Inertia was published via Early Access on 15th September 2017, there have been some major updates to the game. Early Access saw the release of multiple new levels, major changes and implementations to the movement, new tutorial level(s) and more. This update brings the final few implementations with a level creator/editor, Steam Workshop support and a new collection which brings the total amount of levels up to 48, as well as various bug fixes and improvements.
It's very important to note that while Inertia will be classed as a full-release going onwards, I still aim to create new collections and support will be continue to be an ongoing thing. Lastly, on that note, I would like to thank everyone that played the game and gave feedback throughout Early Access, every piece of feedback was extremely useful in moving forward with the game.
If you encounter any bugs or issues, feel free to report it here: http://steamcommunity.com/app/666330/discussions/1/
Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/