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Major Update: v0.7 - Patch Notes

Major Update: v0.7 - 3rd October 2017

Movement & Mechanics:

  • Strafe Jumping
    • Players have to input forward movement, similar to Quake/CoD2/CoD4 strafe jumping. (Sprint keys + left/right keys + mouse movement)
    • Unlike Inertia's bhopping mechanic, there is no strict limit on velocity.
    • Not a core mechanic, purpose is to increase the skill ceiling for speedrunners without affecting players who aren't worried about records.
    • Can be enabled/disabled in 'Gameplay & UI' settings menu, it is enabled by default.
    • Values may be tweaked over time to perfect the mechanics with help from player feedback.

  • Movement Modes

    • Certain movement values adjusted to give the player less 'complete' control over velocity whilst in the air, as well as lessening the gravity scale slightly for balancing purposes.
    • For anyone wishing to use the previous movement values, there is now an option in 'Gameplay & UI' allowing you to go back to the 'Legacy' movement mode which reverts the values to what they were at release and in v0.6.
      • Air Control: New (Default): 0.65 - Old (Legacy): 1.0
      • Gravity Scale: New (Default): 1.15 - Old (Legacy): 1.2
      • Braking Deceleration: New (Default): 100 - Old (Legacy): 0
      • Friction Factor: New (Default): 1 - Old (Legacy): 2

  • Sliding

    • Removed sliding 'impulse' speed, sliding now outputs a consistent speed of 1680u/s.
    • Players are now able to slide immediately after a cancelled slide.
    • Addressed an issue where slides weren't completely cancelled when the input was released.

Levels:

  • Annex Collection
    • Consisting of 10 brand new levels.
    • Independent level progression, you do not have to complete the Classics before starting Annex.
    • Introduces new obstacles and designs to the game.
    • Similar in style to the Classics collection.

  • Classics Collection

    • Level #10: Fixed some misplaced light beams.
    • Level #20: Fixed some misplaced light beams.
    • Level #23: Removed head blocking volume above the map.
    • Level #28: Fixed a couple of incorrect materials.
    • Level #32: Added a small ledge near wall-run.

  • Tutorial

    • Tutorial is now a sandbox playground rather than a linear level.

Audio/Music:

  • Added soundtrack which is randomised each time you spawn, depending on feedback this may change to each level having it's own track.
  • Added audio for flamethrower element.

General improvements/Bug fixes:

  • The game is now paused when the player fails the level and the retry UI is shown.
  • Tutorial/Playground level now appears at the front of the level select list.
  • Added Steam stats, leaderboards and achievements for the Annex Collection.
  • Achievement 'Like A Speed Demon' trigger point changed to improve consistency.
  • Achievement 'Born Ready' is now triggered when the playground level is opened.
  • All levels now have a collection tag for easier sorting.
  • Added Depth of Field graphics option.
  • Depth of Field and Bloom are now handled separately from the Post Processing graphics option.
  • Rearranged graphics options slightly.
  • Wallrunning should be a little less 'sticky' now.
  • Localisation preparations. (font changes, etc)
  • Fixed a positioning issue in Gameplay/UI options.
  • Leaderboard now shows the public level name rather than the internal level name.
  • Fixed bug where animation state would get stuck after cancelling a slide, preventing various events (footsteps, etc) from triggering successfully.
  • Friction values slightly adjusted, which should adhere to a more realistic friction drag equation, reducing the 'gliding' feeling.
  • Falling from the zipline should now set the player's movement state correctly.
  • Landing now resets the bhop timer completely, removing the (extremely small) chance of an incorrectly failed bhop.
  • Removed 'Engine Version' from Advanced UI.
  • Removed 'Game Version' from Advanced UI.
  • Separated 'Speed' and 'Time' from other information in Advanced UI.
  • Added Game Version to Frontend UI.
  • Fixed an issue with footsteps playing briefly after leaving the ground.
  • Renamed 'Reset' input to 'Restart Level'.

If you encounter any bugs or issues, feel free to report them here: http://steamcommunity.com/app/666330/discussions/1/

Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/