Major Update: v0.7 - 3rd October 2017
Movement & Mechanics:
- Strafe Jumping
- Players have to input forward movement, similar to Quake/CoD2/CoD4 strafe jumping. (Sprint keys + left/right keys + mouse movement)
- Unlike Inertia's bhopping mechanic, there is no strict limit on velocity.
- Not a core mechanic, purpose is to increase the skill ceiling for speedrunners without affecting players who aren't worried about records.
- Can be enabled/disabled in 'Gameplay & UI' settings menu, it is enabled by default.
- Values may be tweaked over time to perfect the mechanics with help from player feedback.
- Movement Modes
- Certain movement values adjusted to give the player less 'complete' control over velocity whilst in the air, as well as lessening the gravity scale slightly for balancing purposes.
- For anyone wishing to use the previous movement values, there is now an option in 'Gameplay & UI' allowing you to go back to the 'Legacy' movement mode which reverts the values to what they were at release and in v0.6.
- Air Control: New (Default): 0.65 - Old (Legacy): 1.0
- Gravity Scale: New (Default): 1.15 - Old (Legacy): 1.2
- Braking Deceleration: New (Default): 100 - Old (Legacy): 0
- Friction Factor: New (Default): 1 - Old (Legacy): 2
- Sliding
- Removed sliding 'impulse' speed, sliding now outputs a consistent speed of 1680u/s.
- Players are now able to slide immediately after a cancelled slide.
- Addressed an issue where slides weren't completely cancelled when the input was released.
Levels:
- Annex Collection
- Consisting of 10 brand new levels.
- Independent level progression, you do not have to complete the Classics before starting Annex.
- Introduces new obstacles and designs to the game.
- Similar in style to the Classics collection.
- Classics Collection
- Level #10: Fixed some misplaced light beams.
- Level #20: Fixed some misplaced light beams.
- Level #23: Removed head blocking volume above the map.
- Level #28: Fixed a couple of incorrect materials.
- Level #32: Added a small ledge near wall-run.
- Tutorial
- Tutorial is now a sandbox playground rather than a linear level.
Audio/Music:
- Added soundtrack which is randomised each time you spawn, depending on feedback this may change to each level having it's own track.
- Added audio for flamethrower element.
General improvements/Bug fixes:
- The game is now paused when the player fails the level and the retry UI is shown.
- Tutorial/Playground level now appears at the front of the level select list.
- Added Steam stats, leaderboards and achievements for the Annex Collection.
- Achievement 'Like A Speed Demon' trigger point changed to improve consistency.
- Achievement 'Born Ready' is now triggered when the playground level is opened.
- All levels now have a collection tag for easier sorting.
- Added Depth of Field graphics option.
- Depth of Field and Bloom are now handled separately from the Post Processing graphics option.
- Rearranged graphics options slightly.
- Wallrunning should be a little less 'sticky' now.
- Localisation preparations. (font changes, etc)
- Fixed a positioning issue in Gameplay/UI options.
- Leaderboard now shows the public level name rather than the internal level name.
- Fixed bug where animation state would get stuck after cancelling a slide, preventing various events (footsteps, etc) from triggering successfully.
- Friction values slightly adjusted, which should adhere to a more realistic friction drag equation, reducing the 'gliding' feeling.
- Falling from the zipline should now set the player's movement state correctly.
- Landing now resets the bhop timer completely, removing the (extremely small) chance of an incorrectly failed bhop.
- Removed 'Engine Version' from Advanced UI.
- Removed 'Game Version' from Advanced UI.
- Separated 'Speed' and 'Time' from other information in Advanced UI.
- Added Game Version to Frontend UI.
- Fixed an issue with footsteps playing briefly after leaving the ground.
- Renamed 'Reset' input to 'Restart Level'.
If you encounter any bugs or issues, feel free to report them here: http://steamcommunity.com/app/666330/discussions/1/
Have feedback or suggestions? post them here: http://steamcommunity.com/app/666330/discussions/