Just some minor changes in this update, all of them doing with the A55 Kicker.
- The A55 Kicker now awards score points when crafted with resources.
You'll get 1,000 points multiplied by the Difficulty you choose before your game starts PLUS 250 points multiplied by the level or wave you're on. (ie, Difficulty 1 on the 3rd wave when you craft an A55 Kicker would be worth 1,750 points, and crafting an A55 Kicker on Difficulty 4 wave 2 would be worth 4,500 points) ..Note that picking up an A55 Kicker power-up scores no points, but obviously all points any A55 Kicker scores by shooting rocks or enemies goes to you as if you had shot them because this is your pet or "little buddy" ;-)
- The A55 Kicker is now easier to build and takes less resources.
- The resources required to make an A55 Kicker now tend to be more likely to be the middle tier resources like cobalt, iridium, or platinum rather then low tier resources like iron or really valuable resources like osmium or rhodium. Keep in mind that any resource could be required however to make an A55 Kicker, and this will change each level (wave of asteroids)
- The A55 shot range has been slightly increased to make it even more "OP"
- Added a metallic sound to the A55 when you shoot it with your bullets
- The A55 Kicker will now bounce off other power-ups on the screen if it hits them, causing the power-up to move as well in the opposite direction
