Updated the test build with some more changes to the code for pathfinding that is a bit more efficient and handles making sure NPCs don't walk away when you are speaking to them. This is actually a much bigger change to the NPCs than yesterday's build so I'm going to spend more time testing it.
Any feedback from those of you who have time to check it out would be most appreciated too!
This build also includes some other fixes:
- You can no longer place a building if the road is outside of the town's build area.
- Fixed some optimization bugs that caused doors and NPC items (like hammers, pitchforks, etc) to disappear even when they were in view.
- Updated the windmill blades to have some canvas rather than just wood. Looks nicer imo. I may have already pushed this live, but I didn't mark it in any patch notes so including it here.

If you'd like to try out the test build, you can get it by doing this...
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Enter the password to download this build - PerfTest2019 - and click Check Code
5. You should get a message that the code is correct
6. Click the drop-down box and select BigUpdateTest
Steam should immediately start a new download with the test client. The new game should be called "HammerHelm [bigupdatetest]". Once the download is complete you can launch the game. The build is Alpha 13.4.1.
To get back to the Alpha client:
1. In the Steam Client Library where it lists all of your games, right click on HammerHelm
2. Click Preferences
3. In the window that opens, select the "Betas" Tab
4. Choose “None” from the drop down
5. Steam should then revert back to the Alpha client
