
I'm planning on posting regular updates to the roadmap that I announced a while back. You can read the original announcement here:
https://steamcommunity.com/games/664000/announcements/detail/1710706508279875941
Below is a list of the goals and the progress that has been made on them so far.
Note when something says "Done" that doesn't mean I'll never add more to it, it simply means I'm happy with where it is for now and moving on to other things.
Replace the placeholder monsters.
- Half of the monsters are done. The other half have concept art. 3D modeling work has started. https://steamcommunity.com/games/664000/announcements/detail/1710703969821501834Replace the placeholder weapons and armor.
- All weapons and armor have concept art. 3D modeling has started. https://steamcommunity.com/games/664000/announcements/detail/1748989641326710287Replace the placeholder trees and flora.
- The large trees are done and work will be starting on small trees, bushes, rocks, and flowers very soon. https://steamcommunity.com/games/664000/announcements/detail/1745611027658528234Add character skills system.
- Done and released in build 9.3! https://steamcommunity.com/games/664000/announcements/detail/1746736646653852684Add some more life to the town.
- In progress. Implemented "town wandering" for Workers so they will go for walks around town when not collecting resources. This was added in Alpha 9.4. Want to add some animation to shopkeepers such as weapon and armor smiths hitting their anvils too. https://steamcommunity.com/games/664000/announcements/detail/3692292987259433663Add more meaningful events for the townspeople.
- Not started yet.Alerts for when your town is low on a resource and other important messaging.
- Done, released in Alpha 9.4! https://steamcommunity.com/games/664000/announcements/detail/3692292987259433663Add a few more points of interest to the map.
- Not started yet.Add some more uses for alchemy ingredients other than potions.
- Not started yet. Haven't really come up with ideas I like yet.Controller support.
- Very early support for character controls in progress. Basic movement is working, combat is next. Then all of the UI needs to be updated to accommodate controllers. Adding controller support for UI will be a large undertaking and something I'll work on in the background while I work on other things rather than tackling it all at once.Add some kind of fast travel system
- Not started yet, but I know how I want it to work.More customization.
- Not started yet. Want to finish the current art (weapons, armor, and the monsters) before staring this.Add some more Steam Achievements.
- Have a list but haven't started development yet.Add some more items to place in your home.
- In Progress. Created monster trophies. Still working out how one can get the resources to make them. https://steamcommunity.com/games/664000/announcements/detail/3692292987264189833More quests.
- In design. Have some ideas but haven't started implementation yet. One of them involves placing a Wishing Well. :)Make a new HammerHelm logo.
- Done!
For the new weapon and armor art I'm probably not going to release them piecemeal as it would look odd to have the new copper weapons while wearing the old copper armor. The same is true for the trees and other world updates. I'll post progress updates as the new art is completed, but they won't be going into a live build for a while. But when they all do go in it's going to be one heck of a visual update!
For the gameplay systems that don't involve art, I'll be releasing those as part of the regular updates, like I did with the Skill System.
Monsters will be added to replace the placeholders as they are completed. Once all of the new monsters are in I'll work on adding Spellcaster and Brute versions.
As always, if you have any questions or feedback please always feel free to share!
