Today's build includes the new Leveling and Skill System!

As you play the game your character will gain Skill Points. These points can be spent to obtain and upgrade skills. Each skill can be upgraded twice, creating three tiers for each skill counting the initial purchase.
Upgrading a skill will increase its chance to take effect and its potency. So for example, when initially purchased, "Tough Skin" reduces damage by 7%. Upgrading it will increase that to 14% and upgrading it again increases it to 21%.
Some skill are always on, such as Tough Skin, so it always reduced the damage. Other skills have a chance to occur, such as Killing Blow or Luck. When these skills work, you will see floating text letting you know.
When a skill works and when you gain Skill XP, the floating text is blue. When gaining a level, the text is purple.
Skill Points are gained from completing quests, placing buildings, and killing monsters. There is no skill tree with prerequisites, so you can pick and choose whatever skills you want. There is also no maximum skill points that you can earn. I might add that later once I add more skills however.
Please let me know what you think about the Skill XP gain rate as I am likely going to do a balance pass on it and your feedback would be a great help!

The current skills in this build are:
- Second Wind - when your hit points are reduced to 0, there is a chance that your health will partially regenerate, keeping you alive in the fight.
- Block Hit - when successfully blocking an attack you have a chance deal damage back to your opponent.
- Athletic - use less stamina when sprinting.
- Hard Head - dash attacks do additional damage. Stacks with the Ram Helmet.
- Killing Blow - when killing a monster with your power attack, there is a chance your power attack will immediately recharge.
- Tough Skin - reduces melee damage taken in combat.
- Spell Resist - reduces damage from spells.
- Luck - chance to increase the amount of loot (such as alchemy ingredients and ore) you get from treasure chests.
- Riches - chance to find more gold in treasure chests.
Placing a Barracks will allow you to assign the "Trainer" job to a townsperson. The Trainer gives you a bonus to your Skill Points earned and can be used to reset your spent skill points if you want to change where you spent them. This will obviously be more useful once there is a skill point cap.
This build also includes a bunch of improvements and some bug fixes.
- Quality Wood and Quality Stone now stack in your inventory.
- The same floating numbers that are used for the Skill System now also work when you take damage. They should be much easier to see now. Damage numbers appear in red.
- The Barracks are now cheaper to place (less gold) and only require a Carpenter and Stonemason rather than needing the Weaponsmith and Armorsmith Shops.
- You can now press and hold the Left Mouse Button to continue to attack. While holing the mouse button down, you can perform a power attack, block, or roll. Once that action is completed, your character will start using normal attacks again.
- Fixed a bug that caused the spellcasters to cast a spell after they died.
- Fixed the Close button in the in-game settings UI.
- Fixed a bug that caused the New Ore Discovered quest to not be given when it should be.
- Fixed a bug that caused Alchemists to go to their home rather than their shop.
- Fixed a bug that caused Shaydee to not accept the Quality Wood that you bring him to help build his shop.
