
It's always nice to be able to mark something as done in the roadmap list, even better when it's three things! The Fast Travel system, additional uses for Alchemy Ingredients, and additional Steam Achievements are done!
If you haven't read the original Roadmap announcement I recommend reading it at the link below. It provides a lot of context for the stuff on the list:
https://steamcommunity.com/games/664000/announcements/detail/1710706508279875941
I've also included some images and links to some of the more recent updates for those of you who are just finding HammerHelm so you can see the newly added and upcoming stuff that is listed in the In Progress Section!
Below is a list of the goals and the progress that has been made on them so far.
Note when something says "Done" that doesn't mean I'll never add more to it, it simply means I'm happy with where it is for now and moving on to other things. After leaving early access I will very likely come back to many of these to add more to them or make changes to improve them.
IN PROGRESS
Replace the placeholder monsters.
- Almost all of the new monsters are done, with just two remaining. They have concepts and the 3D artist is working on the models. He's currently focused on the weapons and armor though so expect this to remain "in progress" for a while.Replace the placeholder weapons and armor.
- All weapons and armor have concept art. 3D modeling has started. This has been a bit slow going as the artist and I dial in the models and textures.Replace the placeholder trees and flora.
- The large trees are done as are the small trees, bushes, rocks, and flowers. I'm hoping to start reworking the world map soon.Controller support.
- Support for character controls is done. Movement, combat and quests are working, as is looting, inventory, and skill points. Basically the core gameplay of adventuring works with a controller. I have some more UI updated to support the controller as well and those will be in the next update.More quests.
- In Progress. Let's just say this will never be "done". :) I have added a bunch of new quests and will continue to add more. The sewer map has also been updated and not only looks better, but is also set up for more quests.
DONE
Add character skills system.
- Done and released in build 9.3!
Add some more life to the town.
- Done, implemented in 11.3. Implemented "town wandering" for Workers and Shopkeeper activities. I plan on adding more shopkeepers to this, but so far the Alchemist and Herbalist are both using it.
Alerts for when your town is low on a resource and other important messaging.
- Done, released in Alpha 9.4!
More customization.
- Done! Added skin tone options and new tunic colors. I'll probably add more things as well but for now I'm happy with the character customization.
Add some more items to place in your home.
- Done. Added monster head trophies. Will also remake the armor and weapon decor once the new armor and weapons are in.
Add some kind of fast travel system
- Done! Teleport Plaforms and Teleport Crystals added.
Add some more uses for alchemy ingredients other than potions.
- Added alchemy to the tunic dying system in Alpha 10.1. Also added alchemy resources as ingredients in crafting Teleport Crystals.
Add some more Steam Achievements.
- Added a few more based on recently added content.
Make a new HammerHelm logo.
- Done!
NOT STARTED YET
Add a few more points of interest to the map.
- I'll likely do this while I update the world map.
Add more meaningful events for the townspeople.
- I'm actually debating whether I want to do this or not as having shopkeepers leave their shop might be kind of annoying. Going to give this some more thought.
As you can see most of the major remaining work is art related. So that leaves me time to work on some other things while the artists wrap up their projects.
I mentioned these in the previous roadmap update but will list them here as well since they are still ongoing.
- New sound effects for the Fire and Ice Elementals, so they won't sound the same as the Earth Elementals. If this goes well, I might have some more sounds made as well.
- Some more new trees, including the cherry blossoms, weeping willows, and a pine tree.
- Some more quests for Grrrumble. I really like this character and want to expand on him more. Also hoping to add some more special characters, but those will likely be after leaving early access.
- And something special that I don't want to talk about just yet. It's not a big thing, but it's something special to me and I hope you like it. Should be able to show it in about a week.
I'm still not quite ready to post a date for leaving early access, but I'd say we're definitely looking good for 2019, likely during the fall and maybe before! I think it's going to mostly come down to how quickly the new art is completed. If the art does take a while longer that just means I have more time to add and improve stuff! ːsteamhappyː
As always, if you have any questions, comments, or feedback I'd love to hear it!
-Jonathan "Calandryll" Hanna
Founder and Developer, SuperSixStudios
- [email protected]
- https://twitter.com/SuperSixStudios
New Trees and Rocks:
https://www.youtube.com/watch?v=OAXJyWYgclc&feature=youtu.be

New Tree Fall:

New Weapons and Armor




Some of the new monsters:



Monster Head Trophies:

And the new Logo:

