Now that combat is more fluid and the monsters have more interesting attacks, I want to spend some time making some new quests.
One of the very first quests I ever made for HammerHelm (over 3 years ago!) was a simple rats in the cellar quest. I removed it because it didn't work with the new quest system and the tavern's cellar was built using old assets from prior to the current town's look.
I'm making a new cellar now and wanted to show some quick screenshots of the work. Keep in mind this is very early so there isn't a lot detail yet. I'm mostly playing with lighting and general layout. There will be a door in the Tavern that leads to the cellar once it's in game. And of course, the cellar will be used for some quests.
Shot of the stairs leading back up to the Tavern

Shot of the other side. Hey wait, that hole wasn't there yesterday. Hmm... :)

Also playing with a torch flicker script I wrote a long time ago. I didn't use it for the torches in buildings but I think it works nicely with the tavern cellar.

