Today's build includes a couple of requested improvements to existing systems and a few bug fixes.
- You can now hold down left-shift and press the take or give arrow buttons in the Town Storage UI. Doing this will take all of a resource from the Storehouse up until your inventory is full or give all the resource you have in your inventory to the Storehouse up until the town's maximum depending on which button your press.
- Added a message above the quests to "Press TAB to cycle active quest" when you have two or more quests. A lot of new players have told me they didn't know you can TAB through the quests.
- Fixed a bug that caused the maximum number of quests you can have to be five, rather than three, after completing the Orc Quest.
- Fixed a bug that caused the Cookhouse building to only display the roof rather than the entire building. This was a bug related to the optimizations I did. Not showing the building at all is one sure way to optimize it, but it doesn't look very nice. :)
- Fixed a bug that sometimes caused a newly placed building to be ignored by the Workers.
And a quick shot of the MusroomMen wielding weapons and armor in a cave. I think I really like these guys having weapons and armor over having nothing. Will need to create some variety with them along with the kind that explodes. I might make that kind not carry weapons or armor so they stand out more. Hoping to get the final textures for the MushroomMen and Goblins and get them all in the game some time next week!

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