Updated the test build to include a couple of tweaks and fixes. The old system was causing blocking walls that shouldn't be visible to appear once the camera was facing them. This should no longer happen. Also updated to the part of the system that handles Townspeople.
As an example, this scene without the optimization turned on was about 70FPS on my dev machine at 2560x1440 with most every setting turned up.

With the new system, it's almost 100!
To get the test build you can follow the instructions from the previous announcement.
https://steamcommunity.com/games/664000/announcements/detail/1617266323454962541
Also a quick update on the new art. Things have been going a bit slow with the armor and weapons but I think we're back on track now. Hoping to have something to show by next weekend. Likewise, we're making some changes to the new trees and also working on some addition trees including a couple of cherry blossoms (to replace the pink trees at the ruins), a weeping willow, and a pine tree.
I did a quick test with the new trees just to get some performance data. Note, this screenshot is the same tree with the same color leaves, the actual map will have more variety of tree shapes and leaf colors.

I'm really happy with the look of these trees. They match the characters so much better than the current trees. Once I add all of the other tree varieties it'll look even better!
Once all the environment art is done, I'll be changing out the world map assets. More than likely this will coincide with the new weapons and armor, so it should be a big art update. ːsteamhappyː
