Source: Steam Community (opens in a new tab)
Inventory & Action Bar Improvements
- Added the ability to link items or abilities to the action bar.
- Client now sends the item/ability ID instead of just the slot ID.
- Picking up an item from the action bar now removes the old slot link if applicable.
- Consumable items on the action bar now properly check inventory and consume charges.
- Fixed action bar items being used when they have 0 quantity.
- Action bar now correctly links to items in inventory or equipment.
- Pressing escape while holding a linked item now removes it.
- Created a new database table to handle links efficiently.
- Links now persist properly between server and client.
- Added slot for ammo that functions as a link and is server-verified.
- Ammo links now check level requirements.
- Fixed issues with links switching incorrectly.
Combat & Equipment Fixes
- Fixed projectiles not properly moving toward targets.
- Fixed melee/ranged weapons not updating damage on the character panel.
- Fixed offhand weapons attacking with default damage.
- Players and mobs now require weapons to attack properly.
Adjusted attack speeds
- No weapon: 2.5 attack speed (main hand only).
- Offhand equipped: 2.5 attack speed main hand, offhand follows correctly.
- Fixed ranged attack reload issues.
- Switching weapons/ammo is now possible while in combat.
- Added damage values for ammo (e.g., Sharp Arrow increases ranged damage by 10).
- Fixed mobs not calculating melee damage correctly.
Implemented weapon restrictions
- Cannot equip a 1H weapon in offhand while using a 2H weapon.
- Weapon swapping now checks requirements properly.
Fixed ability tooltips
- Required weapon type text now displays in red/white.
- Required level now displays in red if unmet.
Adjusted cooldowns
- Charge ability now properly triggers cooldown.
- Abilities without a global cooldown now have a minimum 1.5s cooldown.
- Server now tracks spell cooldowns even when players log out.
Item Handling & UI Enhancements:
- Fixed item stacking issues when picking up items from the world.
- Items now correctly merge or increase count instead of breaking.
- Fixed dropping an item on itself from removing it.
- Picking up an item no longer clears mouse-held data incorrectly.
- Holding shift + left click now properly picks up an item/ability from a quick slot.
- Fixed incorrect item deletion when dragging max stacks.
- Added global function to handle item rarity display.
- Implemented proper tracking of item cooldowns using new cooldown system.
- Vendor interactions improved:
- Added sell price to item tooltips.
- Implemented global currency functions for consistency.
- Vendors now properly display item prices.
- Added trinket with a 5-minute cooldown that heals 2000 HP.
- Added a new item type: "Sharp Arrow" (drops from dungeon mobs).
- Item tooltips now fade when moving away, with a particle glow effect.
- Items now hover slightly in the world for better visibility.
- Added an XP bar to the UI.
- Shortcut buttons now correctly open windows.
- Improved vendor UI design.
- Fixed spellbook abilities with ID > 255 not functioning.
- Starter characters now receive appropriate food, water, and abilities.
Bag System Overhaul
- Bags now dynamically adjust inventory size.
- Inventory updates in real time when adding/removing bags.
- Players must empty a bag before removing it.
- Implemented 4 new bag types with varying slot sizes.
- Server now correctly tracks bag slots and item placement.
- Added slot highlighting when hovering over a bag.
- Left-clicking a bag now properly opens the inventory.
- Locked bag slots are now enforced to prevent exploits.
- Fixed bags not updating properly when removed.
General Fixes & Enhancements
- Fixed characters not being created or loaded correctly.
- Character selection now supports a maximum of 9 characters per account.
- Implemented correct animation handling when switching weapons.
- Players can now sheath and unsheath weapons properly.
- Fixed incorrect animations causing casting issues.
- Ability casting now resets after use to prevent multiple activations.
- Triple Shot, Smouldering Shot, and Double Shot now correctly consume ammo.
- Fixed "X" closing equipment not syncing with the server.
- Loot icons now disappear when moving out of range but maintain a glow effect.
- Item light sources are removed when picked up.
- Implemented proper item tracking for server-client sync.
- Fixed chat behavior: opening chat now hides all other windows.
UI improvements
- Tooltips now appear above windows.
- Fixed non-IWindow elements appearing above UI windows.
- Adjusted all slot sizes to 30x30 for consistency.
Server optimizations
- Reduced console spam.
- Growth effect no longer applies Cripple.
- Overtime effects now store data as ushort instead of string for efficiency.
Fixed blocking mechanics
- Can only block or parry when the attacker is in front.
- Shield buffs now properly reduce charges.
Fixed various inventory bugs, including
- Item duplication on slot swaps.
- Dropping a real item onto a linked slot.
- Incorrectly merging item stacks.
- Stopped abilities from being placed in inventory slots.
- Fixed crashes related to dragging abilities onto themselves.
- Updated UI elements for better readability and accessibility.
Upcoming Features
- Further UI improvements.
- Expanded item tooltip details.
- More dungeon loot and rewards.
- Refinements to animation transitions.