server:
- fixed an issue with savegame not loading properly when there was a problem with a double player entry
- fixed building not being destroyed properly when it's lifetime expired (in some occassions)
- fixed an issue wich could cause blueprints to be valued (production price) NaN (Not a Number)
- fixed an issue wich caused company valuation to be NaN
- fixed an issue wich caused contracts with self to be priced NaN
- fixed an issue wich caused buildings to be valued NaN
- fixed the companies / blueprints / contracts / buildings affected by the issues above
- removed cash from demolish (was exploitable)
- removed cash from abandon except for the plot value of $25k (was exploitable)
- optimised code to increase server speed. With this amount of players our minute to process was getting way too short.
client:
-fixed job openings overflow
-changed demolish button description
-removed messagebox related to database popping up in rare occassions
