Hi guys so this update isn't giant like some recent ones but it's got some new content that has taken some work to get done, I'm currently working a little slower at the moment as I've got some income issues I'm trying to sort out but I'm still trying to find time to work on warsim daily.
This update mainly focuses on race suffixes, something I haven't really added to in years to the point where I actually had to dissect the old code and figure out how the system worked again, the new race suffixes were designed to add even more possible races in your games and to make them much more interesting and different, some examples of the kinds of races you could find.
Ungovernable Elves, a group of elves that resist leadership, constantly replacing their rulers and being impossible to vassalise, or Pacifist Orcs, you'll never see them launching an attack on anyone, or Primitive Druids who will be far to savage to speak to you, or Eyeless Gnomes, literally Gnomes without eyes (and their faces will reflect this which is super cool to see in action and freshens up the game) and finally Youthful Goblins, these will have lower stats and childrens faces, finally the childrens face system is in place! so without further ado, here's the actual changelog
**NEW RACE SUFFIXES**
* Added new race suffix 'Pacifist' (race will not attack, only defend)
* Added new race suffix 'Gentle' (same as pacifist) (credit Bookrage)
* Added new race suffix 'Stupid' (race are less civil, lower health and leaders are always given stupid personality) (credit Bookrage)
* Added new race suffix 'Childlike' (race have childrens faces and lower stats)
* Added new race suffix 'Eyeless' (race have no eye parts and lower stats and population level)
* Added new race suffix 'Ever-Young' (race have childrens faces and lower stats)
* Added new race suffix 'Youthful' (race have childrens faces and lower stats)
* Added new race suffix 'Primitive' (race starts with lowest level of civility) (credit bookrage)
* Added new race suffix 'Ungovernable' (race has slightly lower civility and replaces leader every turn and cannot be vassalised) (credit Bookrage)
**GOBLIN SPEAKER**
A little side feature I worked on, after seeing in a youtube video someone getting confused about goblin diplomacy screen being more just a little info page on the goblin kingdoms I started thinking about goblin diplomacy, it can happen but you need a goblin diplomat, however now there is the chance that you can find a goblin in the throne room willing to train your current diplomat how to speak goblin and thus allow diplomacy with the goblins, I've also added a better explanation of the diplomatic ability you have when viewing the goblin screen without a goblin speaking diplomat
* Added goblin speaker trainer throne room encounter
* Added explaination of goblin diplomatic abilities when in goblin diplomacy screen
**BUGFIXES**
* Fixed traped in unexitable school classroom (credit Alterego45)
* Fixed century clock showing -years (credit Vylcount)
* Fixed 'Terestrial' race suffix spelling error
* Fixed 'fuelled' race suffix description spelling error
* Fixed 'metallic' race suffix description spelling error
* Fixed 'ritualistically' race suffix description spelling error
* Fixed 'tattoos' race suffix description spelling error
* Fixed 'Stong' race suffix description spelling error
* Fixed 'renowned' race suffix description spelling error
* Fixed 'feisty' race suffix description spelling error
* Fixed ability to keep offering peace to Erak when you are already at peace
* Fixed 'Then the crowded' text bug (credit Vylcount)
* Fixed 'Wondering the market' text bug (credit Vylcount)
* Fixed 'Well times' text bug (credit Vylcount)
* Fixed 'the your slavers fort' text bug (credit Vylcount)
* Fixed 'strikes you men' text bug (credit Vylcount)
* Fixed 'the create asks' text bug (credit Vylcount)
**EVERYTHING ELSE**
* Added ability for bone based currencies (credit u/vylcount)
* Reworked child face generation system
