I'm sorry for the delay on this update. I've been sat on releasing one for a while but ya boi's been a bit burned out in this wild old life, I still have loved all the support and love Warsim has endlessly been getting in this downtime, and I want to continue to affirm I love War
I'm sorry for the delay on this update. I've been sat on releasing one for a while but ya boi's been a bit burned out in this wild old life, I still have loved all the support and love Warsim has endlessly been getting in this downtime, and I want to continue to affirm I love Warsim and will never stop
MAP FINDER ENCOUNTER (5 features)
We always need more throne room fleshing, now this varied old encounter can keep things fresh and expand your world!
* Added new person discovers map throne room encounter
* Added 20 variant origins of map
* Added chance map finder wants to sell map for 10-300 gold
* Added chance map finder wants to gift map to you
* Added chance map finder wants to keep map for themself
THE COVE - LANDS BEYOND (6 features)
We've got 100 variants of water body but no cove to match, well that's solved now!
* Added new Lands Beyond location - The Cove
* Added empty cove variant with nothing to find
* Added abandoned cove variant with small smuggler loot cache to search
* Added hostile cove variant with armed smugglers (fight or leave)
* Added wary cove variant with smugglers willing to pay tribute (take tribute or fight)
* Added 3 loot tiers for cove combat victories (wine haul, mixed contraband with item, black market goods)
COUNCIL MEETING EXPANDED (3 features)
A nice little expansion to the council meeting that helps teach new players about Empire mode among other things.
* Added new question 'How can I take whole kingdoms in battle' 25 unique responses
* Fixed bug with jester options not appearing when asked how to make army more effective
* Added new question 'What is this Lands Beyond?' 25 unique responses
BUGFIXES (8 bug fixes)
8 more fixed bugs for the pile of 1000s solved... Unending bug cycle...
* Fixed lands beyond tavern game hidden bug (credit Maraxus)
* Fixed text bug with diplomacy (credit Vlady)
* Fixed text bug with stats bar settings option (credit Vlady)
* Fixed issue with wrong text appearing in lands beyond tavern when drinking
* Fixed issue with text in good reports not showing that relation with vassal increases when no gold tribute is taken
* Fixed bug blocking 34 kingdom start texts from appearing depending on origins
* Fixed rebels bribe to disband for negative money if the rebels are big enough (credit Maxty)
* Fixed leveling up second monster levels up first monster instead (credit insular)
EVERYTHING ELSE (3 features)
* Added statue to Jeffus in Darkdale (credit Chefjeff the hero of Warsim)
* Added 5 new kingdom names
* Added 5 new gnome insults
* Reduced rebel bribe by 10x
As always, thank you for reading and for keeping supporting this chaotic little game!
Hey guys, After asking all the discord and reddit Warsim fans for their questions I've turned them into an article with screenshots of each question and my answer following it! Check it out here on the Warsim officlal website! If there's any questions not answered that you want t
Hey guys,
After asking all the discord and reddit Warsim fans for their questions I've turned them into an article with screenshots of each question and my answer following it!
It's been a minute since any Warsim updates, but my god I can't go a few weeks without getting some juicy Warsimlikes update or a whole new game being dmed to me. So to all you wonderful Warsimlike devs out there making cool stuff, thank you so much for doing what you do! Come jo
It's been a minute since any Warsim updates, but my god I can't go a few weeks without getting some juicy Warsimlikes update or a whole new game being dmed to me. So to all you wonderful Warsimlike devs out there making cool stuff, thank you so much for doing what you do!
View game pageThis epic looking Warsimlike rpg is coming to steam right now!
Explore, discover and live your fantasy on this ASCII RPG adventure! Create your character, choose your race, class and go on an epic adventure, leveling up, collecting loot, building reputation and fighting enemies on a combo system turn based combat. All that while enjoying an awesome soundtrack.
Check out our very own Chefjeff (creator of Cult game) interviewing the TaeRPG dev here View game page
REMNANT HUMANITY (new)
One of our favourite Warsimlike devs Scippie is working on a space-game that looks awesome.
Your crew is running out of oxygen. An alien monster patrols the corridor. The cargo is three rooms away. You type the command... every keystroke costs seconds.
Now, you control every part of the supply chain, from sourcing goods to transporting cargo across land and sea.
You can now play as a pure trader buying and selling between ports, as an artisan buying primary materials to manufacture goods for profit, or as a pirate harassing prey - just be mindful of your infamy ...
The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam. Here are some of his shroomlings
Roots of Harmony
The second Warsimlike you can find on steam! 'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.' Check it out on steam!
This game has been getting updated a ton lately and is definitely one to watch!
The newest entry to this list, this beauty showed up on our Warsimlikes discord and is hotly in development and getting a lot of love already!
Step into the fog-drenched world of Persuasion, a haunting retro-inspired RPG where choices are dynamic, every shadow hides a secret and every whispered lie could be your last clue.
SIGSEGV: The Heap Lands
I was also notified on twitter of this new upcomming Warsimlike! Early in development but sure to grow in time! Keep up the good work mate :)
Medieval Merchants
Medieval merchants caught me offguard as someone found it while exploring itch.io and saw the Warsim inspiration mention! We love finding Warsimlikes in the wild and hope that this awesome game gets more attention Featuring * Over 100 ports to explore * Dozens of commodities to trade * Variety of crew and pirate crew types to hire * Different merchant ship and pirate ships to build * Ship combat and fleet management * and mch more!
This one announced on our Warsimlike discord recently and looks interesting, Warsim community member Vortexlh has been working on this one for a bit and plans to continue to! I can't wait to see how it progresses.
Dark Path Wanderer
This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.
Crusader's Quest
A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!
Church of the One True AI
A new project by community member Geeknik which has been slowly underway and looks pretty interesting. I hope development continues!
IceBound Zero
Entered on the list after this post popped up on the Warsim subreddit. It's a Warsimlike where you play a small time drug dealer. A very interesting early project that I hope continues to grow!
Bazaboo's Warsimlike Project
An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!
END OF EDEN
This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.
Thank you to all the kick ass devs who made this possible
I know this is the Warsim page but I just wanted to make a huge thanks to the Warsim community for the support on the Kickstarter. I've said this before but any support of Warsim in the last few years has been indirectly helping fund Slumbox anyway so I still owe you even if you
I know this is the Warsim page but I just wanted to make a huge thanks to the Warsim community for the support on the Kickstarter. I've said this before but any support of Warsim in the last few years has been indirectly helping fund Slumbox anyway so I still owe you even if you didn't back the Kickstarter.
Being able to make games is my dream, Warsim has been a beautiful thing that I've loved for so long and getting the backing to be able to do Slumbox is lifechanging.
There's been loads of people upping their pledges or overpledging for tiers and I'm honestly shocked that one person has done it let alone 30+ so thank you to all of those who did!
I've had such a wholesome outpouring of DMs, Emails, Comments, and people sharing this that I've genuinely been brought to tears a few times this week... I can't put it into words.
Hey guys, it's been a little minute but I've had an insane amount of things going on recently and wanted to make todays update a special one. So much is happening all at once but to summarise... New Warsim Update, We're on the frontpage of Steam, I'm announcing my new game, and i
Hey guys, it's been a little minute but I've had an insane amount of things going on recently and wanted to make todays update a special one. So much is happening all at once but to summarise... New Warsim Update, We're on the frontpage of Steam, I'm announcing my new game, and its Kickstarter Campaign, and we're in a bundle on Steam with the legendary Dwarf Fortress!
The Update
So monsters have been a thing for a long time, a feature I love loads. There are 10's of thousands of monsters with their parts defining how they fight. You can fight up to 60 different monster trainers with unique events in your monster pit and get up to all sorts with them. There are a few things I wanted to improve though... Monsters getting stronger for winning lots (like XP), and a rework of the monster HP system which would almost completely randomise the monsters HP out of it max HP each fight.
Now monsters level every 100xp and gain xp from eating or killing a rival monster, your trainers also skill them up each year.
MONSTER LEVELLING (11 Features)
* Removed 20 strength cap for monsters
* Added +5xp gain when feeding a monster
* Added +50xp gain when a monster wins a fight
* Added monster level up screen
* Halved average monster HP
* Added chance monster spawns with randomised hp
* Added chance monster spawns with 1-25% bonus random hp
* Added chance monster spawns with 25% bonus hp
* Added chance monster spawns with 50% of his hp randomised
* Added chance monster spawns with 50% bonus hp
* Fixed monster pit challengers not saved with the game
Here's my monster trainer sorting us out!
A new opponent arrives, with our new HP system it chooses from a few states that defines how their health generates in based on the stats they have.
Luckily our little trunkie is feeling confident
Success! And no public opinion loss for monster fighting either
After a second win we get our first level up! And yes it can get a little OP if you get past the first few levels and make your monster super strong but... isn't that what it's all about. Also I haven't tested how much damage a high level monster with the highest upgrade tier monster harnesses can do in a real battle but I'm sure I'll see some wild screenshots after this update
GOBLIN SLAVER TWEAKS (5 features)
After a chat in the Warsim discord we've got these new changes!
* Added ability to exile goblin slaver
* Added unique event if you have goblin slaver guard
* Added unique event if you have goblin slaver guards
* Added relation drop event for exiling goblin slaver (-4 relation with slavers)
* Added new tags to slaver options to make it clear how it effect relation
BUGFIXES (4 bug fixes)
* Fixed corpse raise in lands beyond can be done infinitely allowing an infinite undead army (credit Kergar)
* Fixed finely crafted wicker skull text bug
* Fixed monster killed in battle text bug (credit SkeletorsUncle)
big shout out to Ben for filming and directing this, and my boy Joel for making this awesome trailer audio and rocking it in the vid with me!
So for the last 5+ years I've dreamed of what would come next for me after Warsim but kept myself busy enough and never made the plunge. By mid 2023 I started seriously cooking up my next concept and founded my new game studio Worldviper Studios.
By Jan 2024 the bones began being worked on slowly and part time, in 2025 it started growing even more and our small team expanded. Now I'm trying to raise the funds to bring together a team fully capable of building this new beast!
What is Slumbox you might ask?
It's a Cyberpunk LifeSim RPG, live your life in an insane city full of fighting factions, evil corporations, corrupt cops, and 1000s of people trying to get on with their lives. Work a 9-5 and play video games on your home console, or hit the Wastelands outside the city and try to survive. I've always loved RPGs so much that I tried to shoehorn as many rpg features into Warsim as possible. Slumbox is my chance to finally make my ultimate dream game
if you do want to support our newly launched kickstarter - CHECK IT OUT HERE!
It's honestly been a scary adventure trying to build a game where It's not entirely floated myself but one big bonus I have is having created Warsim and having now over 200,000 people who've bought a previous game I've made, which is a huge vote of confidence (and also so far directly funded all work on Slumbox)
If you've been in the Warsim community long enough you'll know this, but any questions or comments you've got about Slumbox I'm all here for so don't be a stranger!
Late last year I was able to finally get properly in touch with the legends at Kitfox Games. I'd heard of them for a long time with their publishing of Dwarf Fortress, Caves of Qud and in-house development of other cool games but I never thought I'd meet them.
I had the pleasure of a long video call with the big boss lady and ended up speaking to several other members of staff and I'm honestly in love with them as a studio, it's evident to me that they are exactly the type of studio we need more of in the industry. Really sweet people, indie to a T, and keen to make good games.
We agreed to do a bundle collaboration and honestly now I can say my dreams have come true, starting back in 2015 with Warsim, DF was 100% a huge inspiration and something that astounded me for it's long dev cycle and depth.
Absolute pleasure to be bundled with such a powerful game!
Diolch to Kitfox <3
What next?
Well my life is insane, I was able to put a downpayment on a new house thanks to Warsim, and now I'm working on Slumbox with my team under my new game company Worldviper Studios and preparing for a new season of gigs and tours with my band Dim Parcio (who are also in Slumbox ːdealwithitː)
I will continue to keep Warsim going in some capacity, I've been saying it for years but it's just not possible for me to truly drop this game, I love it too much!
If you'd like to keep up with the new stuff going on, I've made new socials for Worldviper here
To all those who have supported Warsim in any capacity over these years. Thank you for giving me a platform to start my foray into the games industry to chase my dreams in every sense, I will never forget it <3
The fact that we can't seem to go a few weeks with another Warsimlike project being announced makes me so happy! Come join in the development of all these gems in the Warsimlikes discord room ! THE WARSIMLIKE MEGALIST Thank you all for taking the time to check these awesome proje
The fact that we can't seem to go a few weeks with another Warsimlike project being announced makes me so happy!
Thank you all for taking the time to check these awesome projects out. The early support devs get when making a game can make all the difference so it's really appreciated!
We have 14 Warsimlikes total now thanks to 2 new entries!
CULT GAME
CheffJeff on our Warsimlike discord is probably the Warsimlikes Goat, he's been working on some incredible stuff and also singehandedly saved Warsim from a huge bug that broke development December 2023 by helping me through an issue that I couldn't wrap my head around personally, absolute hero.
Cult Game is now on steam finally so go give it a wishlist!
He also dropped maybe one of the best trailers I've seen
The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam.
Here are some of his shroomlings
Roots of Harmony
The second Warsimlike you can find on steam! 'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.' Check it out on steam!
This game has been getting updated a ton lately and is definitely one to watch!
The newest entry to this list, this beauty showed up on our Warsimlikes discord and is hotly in development and getting a lot of love already!
Step into the fog-drenched world of Persuasion, a haunting retro-inspired RPG where choices are dynamic, every shadow hides a secret and every whispered lie could be your last clue.
SIGSEGV: The Heap Lands (NEW)
I was also notified on twitter of this new upcomming Warsimlike! Early in development but sure to grow in time! Keep up the good work mate :)
Medieval Merchants
Medieval merchants caught me offguard as someone found it while exploring itch.io and saw the Warsim inspiration mention! We love finding Warsimlikes in the wild and hope that this awesome game gets more attention
Featuring * Over 100 ports to explore * Dozens of commodities to trade * Variety of crew and pirate crew types to hire * Different merchant ship and pirate ships to build * Ship combat and fleet management * and mch more!
This one announced on our Warsimlike discord recently and looks interesting, Warsim community member Vortexlh has been working on this one for a bit and plans to continue to! I can't wait to see how it progresses.
Dark Path Wanderer
This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.
Crusader's Quest
A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!
Church of the One True AI
A new project by community member Geeknik which has been slowly underway and looks pretty interesting. I hope development continues!
IceBound Zero
Entered on the list after this post popped up on the Warsim subreddit. It's a Warsimlike where you play a small time drug dealer. A very interesting early project that I hope continues to grow!
Bazaboo's Warsimlike Project
An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!
END OF EDEN
This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.
The Wastes
Adding it here as an honourable mention, this game was made after the initial warsim demo but before I took on Warsim properly and began turning it into a game. This proc gen wasteland explorer game was worked on intensely for 6 months before I had the source code wiped... Didn't keep any backups back then like a bloody idiot but hey lessons learned...
Heya guys, been a minute but had to come back with another batch of Warsim goodness! Much love to everyone who is continuing to play, review, post, and comment. I appreciate you all <3 FINISH HIM! (6 features) Longtime Warsim fan and the reason for it's blind friendly version
Heya guys, been a minute but had to come back with another batch of Warsim goodness! Much love to everyone who is continuing to play, review, post, and comment. I appreciate you all <3
FINISH HIM! (6 features)
Longtime Warsim fan and the reason for it's blind friendly version 'Dark from Audiogames.net' suggested some more Mortal Kombat style finishers for the Arena. Well here you go mate!
* Added new Arena Finisher 'Arm off throat stab' * Added new Arena Finisher 'Arm removal service' * Added new Arena Finisher 'Legless death' * Added new Arena Finisher 'Head threaded' * Added new Arena Finisher 'Organ spillage' * Added new Arena Finisher 'Face Cleave'
NEW NAME SUFFIXES (7 features)
Fun fact, Ale-Guzzler was already in the game but mispelt as Al-Gulzer which when a youtuber got it in a lets play and read it out I thought he read it wrong, but then realised Al-Gulzer sounds cool, so kept it in.
* Added 'Ale-Guzzler' (-2 battlescore) * Added 'Agent of Death' (50 battlescore) * Added 'Agent of Darkness' (45 battlescore) * Added 'Agent of Chaos (42 battlescore) * Added 'Agent of Change' (46 battlescore) * Added 'Agent of Doom' (42 battlescore) * Added 'Agent of the Moon' (41 battlescore)
NEW CONTENT (3 features... or 104150 lmao)
That's a whole lotta helmets right there.
* Added 104k new Helmet designs * Added 50 new warrior type names (for merc units) * Added 100 new kingdom names
NEW LOOT ITEMS (3 features)
Some juicy loot for adventurers, mystery boxes, gifts and so on!
* Added 'A coin as old as time' (1k gold) * Added 'An ancient King's Talisman' (250 gold) * Added 'An ancient Emperor's Talisman' (350 gold)
THONE ROOM ENCOUNTERS (3 features)
We can never have too many throne room events that's for sure! 3 more on the 1000+ pile...
* Added new throne room encounter 'What's that over there' * Added new throne room encounter 'Stink Eye' * Added new throne room encounter 'Goblin need coin to flip'
BUGFIXES (4 bug fixes)
We always love when the leaders of some of the best indie studios show up in our discord and start reporting bugs and helping make Warsim a better game!
* Fixed issue with shaian recruitment message (credit Hooded Horse) * Fixed lands beyond scouting doesn't take the 100 gold when you pay (credit Hooded Horse) * Fixed mercs don't charge their invasion bonus when hired (credit Hooded Horse) * Added new screen and 5 random intros when paying invasion fee to hired mercs (credit Hooded Horse)
As always, thank you for reading and for keeping supporting this chaotic little game!
Big love
Huw <3
Come chat on discord - https://discord.gg/YyFAkry98w
And if you want to support the game even more, and get a hand packed and personalised collector's editon (entirely done by me) - Warsimstore.com
Hello good Warsimmers! I don't like using these posts for things that aren't updates directly but I wanted to share this, after 7 weeks of releases we have the full Beginner's Guide Series live! So if you want to hear me waffle on about different features of the game and learn so
Hello good Warsimmers!
I don't like using these posts for things that aren't updates directly but I wanted to share this, after 7 weeks of releases we have the full Beginner's Guide Series live!
So if you want to hear me waffle on about different features of the game and learn something new, or if you're a new player who's needing some guidance, look no further :)
Hello, I've held off on making soppy posts like this for quite some time but I really feel like I need to thank everyone for the support with Warsim. It blows my mind that since 2016 people have been supporting my development, and since 2017 on Steam people have been buying the g
Hello,
I've held off on making soppy posts like this for quite some time but I really feel like I need to thank everyone for the support with Warsim.
It blows my mind that since 2016 people have been supporting my development, and since 2017 on Steam people have been buying the game and supporting me that way. It's allowed me to focus entirely on game development for over a decade now and given me a chance to become a real legit GameDev (my dream job)
I never thought it was possible and it was only ever going to be a hobby, I've had so many 1000s and 1000s of kind comments and dms that I can't even count them all but each one has touched me and even today when I get dms/emails/and comments of support it feels just as wholesome and nice as it did back in 2016.
I've cherished these for years
And this used to sit next to my desk when I lived at home and remind me why I work on Warsim
The last few years have been challenging but having the support of a giant community has made a difference. Those who've delved in deep with Warsim know I put my heart into it and filled it with as much love and weirdness as I could, but those who've followed along for long enough know also that the community has breathed so much life and heart into it as well. It's been a beautiful collaboration and I can't thank people enough.
I also want to thank the many people all over the world who've been continually buying Warsim Collector's Editions, I know they're a lot more expensive than the game on steam but it wasn't cheap manufacturing everything. Still it's blown my mind how many different countries people who buy them are from and It feels even more special physically putting them together to send across. Each one sold has been a huge boost so to the 100s of you, you're the best! (But no shade on those who've not had the financial ability to buy them because this life ain't cheap, I love you all)
I don't know how much longer this beautiful train of support will continue but if it stops today I will still forever cherish every minute of it... except those 500 piece bug reports people used to drop weekly :P
Hey guys, it's been a wild Summer here at Warsim HQ but I haven't stopped, here's another update adding a new rung of upgrades to make your champions powerful when taken into battle. Thank you as always :) BUFF HEROES UPDATE (21 features) A huge new upgrade path for strengthening
Hey guys, it's been a wild Summer here at Warsim HQ but I haven't stopped, here's another update adding a new rung of upgrades to make your champions powerful when taken into battle. Thank you as always :)
BUFF HEROES UPDATE (21 features)
A huge new upgrade path for strengthening your champions when used in Battle
* Added new upgrade 'War-Champion Grease' (500 gold) (+5% strength to heroes in battle) * Added new upgrade 'Basic War-Champion Armour' (1k gold) (+10%) * Added new upgrade 'Basic Training Camp' (2k gold) (+20%) * Added new upgrade 'Sturdy War-Champion Armour' (4k gold) (+30%) * Added new upgrade 'Training Camp' (5k gold) (+40%) * Added new upgrade 'Well-Crafted War-Champ Armour' (6k gold) (+50%) * Added new upgrade 'Basic Blade Training' (10k gold) (+60%) * Added new upgrade 'Journeyman Blade Training' (15k gold) (+75%) * Added new upgrade 'Advanced Blade Training' (20k gold) (+100%) * Added new upgrade 'Master of Blade Training' (25k gold) (+125%) * Added new upgrade 'Battle Magic Buff' (35k gold) (+150%) * Added new upgrade 'Dark Battle Magic Buff' (40k gold) (+200%) * Added new upgrade 'Obsidian Armour' (50k gold) (+250%) * Added new upgrade 'Primeforged Obsidian Armour' (60k gold) (+300%) * Added new upgrade 'Ultimate Training' (75k gold) (+400%) * Added new upgrade 'Dark-Magic Infused Obsidian Armour' (90k gold) (+500%) * Added new upgrade 'Power Potions' (100k gold) (+600%) * Added new upgrade 'Advanced Power Potions' (120k gold) (+700%) * Added new upgrade 'Ultimate Power Potions' (140k gold) (+800%) * Added new upgrade 'Godly Training' (250k gold) (+1000%) * Added new upgrade 'Universal Power Training' (500k gold) (+2500%)
Some buffed champions
BUGFIXES (15 bug fixes)
Bugs bugs bugs bugs bugs bugs bugs bugs
* Fixed income report not showing how much auto recruitment costs * Fixed gamees master text bug when firing game master * Fixed 2 issues with Maraxus god champion face graphic * Fixed Dumble staff text bug (credit Mini Paceed) * Fixed totem text bug (credit Ratemal_) * Fixed Golok's cooking text bug (credit Brandon) * Fixed biography library description missing (credit Ratemal_) * Fixed frozen time dialogue text bug (credit Mini Paceed) * Fixed missing gold indicator on militia upgrades screen (Credit Mini Paceed) * Fixed obsidian harness displaying incorrect buff (Credit Mini Paceed) * Fixed Blackmarket wizard tower text bug (credit Mini Paceed) * Fixed text bug with helmet designer (credit Papijakey) * Fixed man shouting at chelob when chelob doesn't live in the Blackmarket anymore (Credit Mini Paceed) * Fixed blackmarket king trying to avoid fighting you text bug (credit Mini Paceed) * Fixed a series of text bugs with destroying lands beyond fight pits (credit Mini Paceed)
EVERYTHING ELSE (4 features)
* Reworked the text too small info to be clearer on main menu * Reworked intro text for Caverns and Cave trolls (Credit Mini Paceed) * Added new event for man screaming about chelobs prize being won * Added indicator of total knights when descending the big red canyon
As always, thank you for reading and for keeping supporting this chaotic little game!
Big love
Huw <3
Ps. Our discord is getting more lively than ever, come and talk Warsim with us! - https://discord.gg/YyFAkry98w
And as always thank you to those who have been supporting us by buying the Dev-made Collector's Editions on Warsimstore.com
Hey guys, got another update here cooked up while I was binging Warsim lately. A few things added, a new game mode, some new Arena features, and a couple of fixes and tweaks! Enjoy :) EMPIRE MODE (1 feature) Adding this for myself mostly but I'm sure others will love it! You can
Hey guys, got another update here cooked up while I was binging Warsim lately. A few things added, a new game mode, some new Arena features, and a couple of fixes and tweaks! Enjoy :)
EMPIRE MODE (1 feature)
Adding this for myself mostly but I'm sure others will love it! You can now start as an empire with 50 lands. Once you end your first turn you will gain the ability to launch total invasions, this is fun for people who want to start a more mid/late game play from the get go.
* Added new 'challenge' mode - A new Empire (start with 50 lands)
ARENA EXPANSION (122 features)
Ah the arena, it's been a while since anything has been added to it, now we've got a few more events and tweaks as well as a new system of post battle celebration and a system for reactions to fallen or kicked over fighters.
* Fixed gnome insult battle text bug * Fixed Gohran sometimes kicking you out when you've bought a discount box from him * Fixed text issue with message where you cannot afford your royal ceremony * Fixed bug stopping you from partaking in Rusty Dagger Inn's drinking competition if you've already done one at the Human's Toe Tavern * Fixed bug with 'Lady troll' drinking encounter * Fixed text bug with Al in seshgoblins HQ * Fixed issue with terraton bank crafters blocking access to terraton upgrades * Fixed been taxes text bug on throne room encounter (credit Vortexlh)
EVERYTHING ELSE (9 features)
* Tweaked the layout of drinking competition intro texts * Added new screen for passed out goblins during drinking contests * Added new screen for goblins throwing up at drinking competitions * Reworked mushrooms are evil dialogue when in a trip * Added ability to always see terraton upgrade screen if you have terratons * Added reference to all key storypoints discovered by terraton tower in the tower menu * Added reference to total terraton economic improvement in terraton tower menu * Added reference to total terraton strength buff in terraton tower menu * Reworked cheat menu screen and mentioned how to get the cheat list 111 on the main screen
As always, thank you for reading and for keeping supporting this chaotic little game!
Hello everyone, I'm once again here to update the exciting list of Warsim-like projects with even more! It seems the more we talk about this the more inspired others become try branch out and start working on their own cool ascii games. The amount of DMs I get about this stuff al
Hello everyone,
I'm once again here to update the exciting list of Warsim-like projects with even more! It seems the more we talk about this the more inspired others become try branch out and start working on their own cool ascii games. The amount of DMs I get about this stuff also is incredible and I respect everyone who tries to do this stuff.
Thank you all for taking the time to check these awesome projects out. The early support devs get when making a game can make all the difference so it's really appreciated!
We have 12 Warsimlikes total now thanks to 3 new entries!
CULT GAME
CheffJeff on our Warsimlike discord is probably the Warsimlikes Goat, he's been working on some incredible stuff and also singehandedly saved Warsim from a huge bug that broke development last December by helping me through an issue that I couldn't wrap my head around personally, absolute hero. Check it out here.
The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam.
Here are some of his shroomlings
Church of the One True AI (NEW)
A new project by community member Geeknik which has been slowly underway and looks pretty interesting. I hope development continues!
Medieval Merchants (new)
Medieval merchants caught me offguard as someone found it while exploring itch.io and saw the Warsim inspiration mention! We love finding Warsimlikes in the wild and hope that this awesome game gets more attention
Featuring * Over 100 ports to explore * Dozens of commodities to trade * Variety of crew and pirate crew types to hire * Different merchant ship and pirate ships to build * Ship combat and fleet management * and much more!
This one announced on our Warsimlike discord recently and looks interesting, Warsim community member Vortexlh has been working on this one for a bit and plans to continue to! I can't wait to see how it progresses.
Roots of Harmony
This one was an excellent thing to come out of seemingly nowhere, the second Warsimlike you can find on steam!
'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.'
This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.
Crusader's Quest
A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!
IceBound Zero
Entered on the list after this post popped up on the Warsim subreddit. It's a Warsimlike where you play a small time drug dealer. A very interesting early project that I hope continues to grow!
Bazaboo's Warsimlike Project (New)
An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!
END OF EDEN
This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.
The Wastes
Adding it here as an honourable mention, this game was made after the initial warsim demo but before I took on Warsim properly and began turning it into a game. This proc gen wasteland explorer game was worked on intensely for 6 months before I had the source code wiped... Didn't keep any backups back then like a bloody idiot but hey lessons learned...
You can download it here - https://huw2k8.itch.io/the-wastes
Have your own Warsimlike or feeling inspired?
Are you working on something inspired by Warsim? or are you considering it? Well don't be a stranger please! There might be 8 billion of us on this big rock but the internet makes the connections between us ridiculously easy, I'm sat in my bedroom in Wales and I frequently find it possible to talk to wonderful people seemingly in every corner of the globe.
If you have your own project of this kind, let me know and I'll be sure to share it with the people or join us on the Warsimlikes discord room and share it yourself!
And for those asking what the definition of a Warsimlike is, I'd say it's a stretchable definition that simply means at it's minimum a game that's development has been inspired in part by Warsim, or a game that uses content from the Warsim generators for it's own content
It's been a minute since we've had a Warsim update and for good reason. There has been a tremendous amount of stuff going on at my end. I went to my first ever GDC in the USA and met a load of incredible gamedevs and industry people, including a group of dudes from my own country
It's been a minute since we've had a Warsim update and for good reason. There has been a tremendous amount of stuff going on at my end.
I went to my first ever GDC in the USA and met a load of incredible gamedevs and industry people, including a group of dudes from my own country (Gaz, Chaz, and Matt) who ended up being basically my best friends out there.
We had such a good laugh! Sat next to them on the plane and learned that one of them (Chaz) had bought Warsim only 2 days prior after seeing it in a magazine, then the guy next to him (Matt) made an awesome game I'd actually played myself called 3030 Deathwar Redux, Such a small world. Chaz and Gaz are currently working on an awesome Kickstarter so if you want to support any of my new buddies I'd be eternally greatful!
Me and the lads with a bunch of fake moustaches on wandering through a San Fransisco Park
GDC
Since GDC it's been all hands on deck with a heap of different stuff involving Warsim, my band and my newest game project. Anyone whos been following along for a while knows... Warsim's never really finished and there's always more to come!
So all I can say is sorry for the delay but as always, viva Warsim <3
ROCK BOTTOM MODE (1 feature)
A new fan suggested gamemode for starting with absolutely nothing but a single patch of land. I had to rewrite a chunk of the game to make this work but it was worth it.
* Added new challenge mode 'ROCK BOTTOM' start with 1 land 0 men and 0 gold (credit MoonlightFirefly7629)
LANDS BEYOND EXPANSION (6 features)
I bloody love the lands beyond, but infinite exploration takes a lot of work so as with many updates since the lands beyond has been added, I'm chucking even more content in!
* Added new lands beyond location 'Protruding Rock' * Added new lands beyond scout type 'Bundle of maps' (+3 explo chances) * Added 1/6 chance of finding a small horde of gold when destroying lichdom (100-1100 gold) * Added 1/6 chance of finding a horde of gold when destroying lichdom (1500-6500 gold) * Added 1/6 chance of finding a large horde of gold when destroying lichdom (5500-15500 gold) * Added 1/6 chance of finding a colossal horde of gold when destroying lichdom (12000-37000 gold)
GOBLIN PAINTINGS (4 features)
A previously inaccessible cave is now home to series of crude goblin cave paintings.
* Added ability to go in Gurnok cave * Added ability to view smiling goblin painting * Added ability to view apple painting * Added ability to view frowning goblin painting
BUGFIXES (12 bug fixes)
Another heap of bugs fixed! Thank you those who've been reporting them :)
* Fixed crash bug from 1 battlescore merc leaders crashing at recruitment during end of turn * Fixed terraton gained via bank crafters but can't use the upgrade menu (credit u/betanonymous) * Fixed ability to call staff meetings via staff screen when your throne room is too small (credit Wittyson) * Fixed bluetrii fruit barrel text issues (credit cinim0d_563) * Fixed crash bug when freeing slaves as part of a peace agreement while you have 0 slave soldiers (credit Darkfafi) * Fixed typo with jester joke (credit KingMangaX) * Fixed Imperial nobility complex being incorrectly labelled as second option not 1st (credit u/betanonymous) * Fixed buying spire of knowledge blocks terraton catapult from being bought (credit u/betanonymous) * Fixed text bug in Necromancer's Ruin * Fixed Necromancers at the ruin lose even if you defeat them (credit Styxy) * Fixed missing screen for losing to Necromancers (credit Styxy) * Fixed missing revisit screen for once you have lost to the necromancers (credit Styxy)
EVERYTHING ELSE (4 features)
A few tweaks here, a new name on the stump thanks to a very generous supporter. 3 new goblins in Goblinwood representing my new GDC buddies, and a very ironic nerf to undead pushed for by a steam user named Bonsey (I pointed out the irony to him).
* Added new name to Gro'lok's stump * Added 3 weird goblins to a little hut in goblinwood * Removed auto death if you end the turn with 0 troops (credit MoonlightFirefly7629) * Nerfed undead slightly (credit Bonsey)
WHAT'S NEXT
As always there's more to come with Warsim (and everything else). I've got plans for a lot of new random stuff, the possibility of a documentary, and lots more Warsim videos on the cards. In the meantime I'm also still working hard on a completely new game project I will be announcing sooner rather than later.
As always, thank you for reading and for keeping supporting this chaotic little game!
Big love
Huw <3
(Ps. Our discord is getting more lively than ever, come and talk Warsim with us! - https://discord.gg/YyFAkry98w)
Hey guys, last year when I wrote up the 9th annviersary article I thought to myself... next years one now that'll be a mad one! The idea that this mad project has been going on for a decade is insane to me, and I seriously appreciate you all more than most will understand. The lo
Hey guys, last year when I wrote up the 9th annviersary article I thought to myself... next years one now that'll be a mad one!
The idea that this mad project has been going on for a decade is insane to me, and I seriously appreciate you all more than most will understand. The love, passion, and kindness from 1000s of people worldwide has kept this going.
And here it is, the oldest surviving evidence of Warsim development, Mar 4th 2015.
Now before all the mushy stuff and the 10th anniversary celebration, I want to share our 10th Anniversary update. This bad boy turns your Warsim into the 10th anniversary edition which comes with a new Arena Mode on the main menu. New challenge modes, and lots of new features to the game including more region maps, and deeper lands beyond mechanics. So anyway here's the changelog! (Keep scrolling for 10th anniversary article goodness)
THE UPDATE
10 YEAR ANNIVERSARY EDITION (2 features)
* New tag on the main menu showing the 10 year anniversary edition! * Added new section of Warsim history in extras
DWARFED BY MASSIVE-EMPIRES (1 features)
One of my favourite little cheats back in the day, was 445. Turning the starting rival kingdoms into big empires that could actually be a threat, watching them duke it out with eachother. Since turning that into an official challenge mode I've wanted to push it further, this new mode contains 10x bigger empires than in the original Dwarfed by empires mode!
* Added new challenge mode (Dwarfed by Massive Empires) (kingdoms 10x bigger than dwarfed by empires, and 50x bigger than default)
NEW CHALLENGES (2 features)
Whipped up some more challenge modes after the massive empires one because I was having too much fun!
* Added new challenge mode (One troop challenge) you have 1 peasant, soldier, and knight. Every other faction also has 1 of each * Added new challenge mode (elite challenge) you have 10k knights, but everyone else gets 100k of their elitest unit
ARENA MODE (17 features)
A whole new gamemode from the main menu, now you can mess about with the Arena without needing to start a game! Thanks to a discord suggestion by our man Gustavo :)
* Added new main menu option 'Arena Mode' * Added ability to host a champion fight to define champion * Added ability to watch endless champion fights * Added ability to watch random fights * Added ability to watch animal fights * Added ability to watch a custom fight between two custom npcs you've designed * Added ability to watch a commoner's tournament * Added ability to watch an 8 man tournament * Added ability to watch a 16 man tournament * Added ability to watch a 32 man tournament * Added ability to create a custom grand champion * Added ability to allow/disallow crowd interference * Added ability to open/close the arena spike pit * Added ability to display fights bit by bit or all at once * Added ability to simulate a grand champion fight * Added ability to simulate a custom number of fights * Added ability to view current grand champion stats
AUTOMATIC RECRUITMENT (24 features)
My god you don't know how much I've stressed about putting this in. After the last recruitment overhaul which made it a bit more complicated for some troop types this saves having to back every single turn. Tested and seems to work fantastic, this is going to make longterm runs even easier!
* Added new auto recruitment menu to troop recruitment screen * Added ability to have your staff automate the automation set up (you lazy bastard) * Added ability to choose the order of unit importance with auto recruitment * Added ability to leave without defining order and have your staff set it for you * Added ability to choose how many / or max recruits auto-recruited from the local militia * Added ability to choose how many / or max recruits auto-recruited from the blackmarket scum * Added ability to choose how many / or max recruits auto-recruited from the local soldier pool * Added ability to choose how many / or max recruits auto-recruited from the north merc post soldier pool * Added ability to choose how many / or max recruits auto-recruited from the combat academy * Added ability to choose how many / or max recruits auto-recruited from nomad merc pool * Added ability to choose how many / or max recruits auto-recruited from the local knight pool * Added ability to choose how many / or max recruits auto-recruited from the roses order * Added ability to choose how many / or max recruits auto-recruited from the prison pool * Added ability to choose how many / or max recruits auto-recruited from the north merc bandit pool * Added ability to choose how many / or max recruits auto-recruited from the blackmarket merc pool * Added ability to choose how many / or max recruits auto-recruited from the blackmarket underground pool * Added ability to choose how many / or max recruits auto-recruited from the thickblood bandit pool * Added ability to choose how many / or max recruits auto-recruited from the goblin slaver * Added ability to choose how many / or max recruits auto-recruited from the goblinwood merc pool * Added ability to choose to autorecruit free peasants (the villages / towns) * Added ability to choose to autorecruit free soldiers (huntsmans rest) * Added ability to choose to autorecruit free goblins (uktak) * Added ability to pause auto-recruitment but save your settings * Added new section of auto-recruitment notifications in end of turn report under recruitment category
SCOUTING THE LANDS BEYOND (6 features)
This is a bit of a throwback to how exploring worked in my old game the wastes but now you can choose from a number of randomly generated options if you scout ahead!
* Added ability to pay 100 gold to scout ahead and get choice of 2 locations * Added 50/50 chance of a third location choice * Added Scout Training Upgrade (2.5k gold) that makes it always 3 and adds a chance of 4 * Added Improved Scout Training Upgrade (5k gold) that makes it always 4 and adds a chance of 5 * Added Expert Scout Training Upgrade (10k gold) that makes it always 5 and adds a chance of 6 * Added current gold indicator to lands beyond screen
THE WORLDSAGA (2 features)
Everytime you explore new lands and find more kingdoms to fight the old ones are gone forever, well now you can at least remember them!
* Added new option 6 when talking to your diplomat to view the Worldsaga * Added new list of all kingdoms currently existing and lost to the past
CAT'S DANCE (2 features)
Cat's dance is similar to sudden death, sixes are cats and there are only 8 rounds and 10 dice, good luck!
* Added a new game in the Darkdale Cat Tavern called cat's dance * Added cat sfx when game is over
STAFF MEETING ACCESS (1 feature)
* You can now launch a staff meeting from the bottom of the staff screen
NEW MAPS (11 features)
Previously we only had a map for the North! Now we've got maps for every other region too!
* Added dynamic map for the Farrad desert * Added dynamic map for the Lost Jungle * Added dynamic map for the Dunelands * Added dynamic map for the Parched Lands * Added dynamic map for Oasis * Added dynamic map for the Drylands * Added dynamic map for the South coast * Added dynamic map for Denland * Added dynamic map for Songwood * Added dynamic map for Wildwood * Added dynamic map for Darkmarsh
THRONE ROOM EXPANSION (2 features)
The ever-growing throne room content pile continues!
* Added new throne room encounter 'Since a dog' * Added new throne room encounter 'Nose holder'
LANDS BEYOND TAVERNS (2 features + 3 bugfixes)
After doing a playthrough and delving into these a lot I have to expand them a bit more and fix some stuff!
* Added chance for Western Sudden death to be played in proc gen taverns (9 dice) * Added chance for Eastern Sudden death to be played in proc gen taverns (19 dice) * Fixed 'full drunk goblins' text bug in proc gen bars in Lands Beyond * Fixed free booze in proc gen lands beyond taverns gets mislabelled as coming from your own bar * Fixed broken rules of sudden death screen in proc gen taverns
BUGFIXES (28 bug fixes)
As always more fixes to fix!
* Fixed switched up dialogue options of Gibbrath (credit Kaliah) * Fixed love cult text bug (credit Mini Paceed) * Fixed issue with infinite merc discount (credit jeikobuappu) * Fixed ability to descend the realm into demonic control even if you killed the demon lord (credit Zombie_bro13) * Fixed incorrect reporting of how or when kingdoms died when you get god to kill everyone (credit Kaliah) * Fixed text bug in one of the blackmarket introductions (Credit Harry Beresford) * Fixed text bug in accepting independent soldier text (credit Harry Beresford) * Fixed 5 text bugs in kids to war throne room encounter (credit Harry Beresford) * Fixed text bug with soldier recruitment reaction (credit Harry Beresford) * Fixed text bug in humble reaction to player kindness throne room (credit Harry Beresford) * Fixed militia subsidy law still takes your money even if you banned the militia (Credit jeikobuappu) * Fixed text bug with wild north map * Fixed bug with Oasis location unlock text * Fixed issue where you pay 1500 gold for Market end estates in darkdale instead of 20k (Credit angryIsosceles) * Fixed text bug with terraformers guild notification (credit Lil' Nutslinger) * Fixed exiting from Chimchogre riddles counts and an attack (credit Kaliah) * Fixed overzealous autosave gamebreak by disabling the feature (credit BudgetSecret) * Fixed lead revolt text bug (credit Ricebug) * Fixed 'falsely taxes' text bug (credit Snattlerake) * Fixed 'none of the less' text bug (credit Snattlerake) * Fixed text bug with palisade damage text (credit Snattlerake) * Fixed missing reaction to you fleeing from slave liberators as a slaver in the lands beyond * Fixed option to attack ruined festival camp in lands beyond * Fixed minor bandit custom scenario doesn't use correct land distribution (credit Zablox) * Fixed screaming goblin text bug * Fixed Gibbrath Inaccessable if you teach gnomes to gamble * Fixed chance of success text bug (credit Kaliah) * Fixed zeef's name dialogue bug (credit Kaliah)
EVERYTHING ELSE (9 features)
* Added new human name 'Rekar' * Added 19 more random crowns than can be worn by kingdom leaders * Reworked reaction to floating gold 'Gold doesn't float fool!' (credit Harry Beresford) * Reworked generals introduction (credit Harry Beresford) * Reworked dog eater throne room encounter (credit Harry Beresford) * Updated bank interest explained book with details on max interest (credit Profane Ghost) * Updated bank interest screen to explain when max interest achieved (credit Profane Ghost) * Removed broken option from ruined festival camp in lands beyond * Added unique flag text for collapsing a mountain you've put a flag up (credit Kaliah)
THE 10TH ANNIVERSARY
These 10 years have been wild, I have made many life friends, gamedev has become my job and hopefully a career for life! I've launched a collector's edition of the game which has been shipped to so many countries, and best of all I've made a video game that I actually enjoy playing (too much in fact)
One of the biggest problems I had with Warsim dev was I'd play it and go... Hmmm this would be fun, and then adding it to the game and not closing the loose ends on other stuff that needed to be done. Managed to patch that over in 2022 when I finally wrapped up all the loose ends that had been open for 5 years. Still to this day though, I get an idea and it goes in, people who play Warsim lots can probably tell that it's just ADHD self indulgent feature creep... but hey if it makes something weird and fun... Why the hell not!
The collector's edition was another wild element of Warsim history, finally locked down on the 9th year of development even though I had plans for a physical release as far back as 7 years ago when I printed some fake covers and made a mock version of a physical release (A pipe dream I thought)
Sending these all over the world to some of the biggest youtubers and to Warsim's greatest fans will forever be something I treasure.
The future of Warsim
What's next for Warsim? People have been asking me for at least 5 years expecting me to say I'm wrapping up development soon and moving on to something new and well... sometimes I've thought about it. But truth be told Warsim means too much to me to ever abandon, I think for as long as my insane codebase will allow me to update it I'll be adding things here and there, and I still have a list of nearly 3000 ideas to work through.
However for the last year I have slowly been ramping up on a new project that is worlds apart from Warsim that I hope will push new boundaries, but for now we quietly build!
For any that doubt I'm Warsim for life though here's our beloved Bongles the Great tattooed on my arm :)
A parting message
I could write an essay on this, and I have... but to TLDR this... I fucking love you guys <3
Thank you for making my dreams come true ːmeatytearsː
Hello everyone! We're entering 2025 with 2 new Warsimlikes to go onto our evergrowing list, and damn does it feel good to see that this isn't slowing down any time soon! Our Warsimlikes discord room on our Warsim discord is still buzzing with activity too as plenty of prospective
Hello everyone!
We're entering 2025 with 2 new Warsimlikes to go onto our evergrowing list, and damn does it feel good to see that this isn't slowing down any time soon!
Our Warsimlikes discord room on our Warsim discord is still buzzing with activity too as plenty of prospective ascii devs make themselves known and share knowledge!
Here is the updated list of the 11 Warsimlikes we have so far!
THE WARSIMLIKE MEGALIST
CULT GAME
CheffJeff on our Warsimlike discord is probably the Warsimlikes Goat, he's been working on some incredible stuff and also singehandedly saved Warsim from a huge bug that broke development last December by helping me through an issue that I couldn't wrap my head around personally, absolute hero. Check it out here.
The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam.
Here are some of his shroomlings
Mistworld (New)
This is an exciting one from the developer of Crusader's Quest below, good to see him continue to mess around with Ascii projects and continue refining his skills!
Go check it out on itch.io - https://gagagievous.itch.io/mistworld
Church of the One True AI (New)
A new project I very happily got tagged in on twitter, keep up the good work Geeknik!
Roots of Harmony
This one was an excellent thing to come out of seemingly nowhere, the second Warsimlike you can find on steam!
'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.'
It is still being updated and is only getting better and better in time!
This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.
Crusader's Quest
A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!
IceBound Zero
Sesmania's beautiful looking game IceBound Zero was something that spurred on a previous Warsimlikes thread. See more here.
Bazaboo's Warsimlike Project
An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!
END OF EDEN
This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.
The Wastes
Adding it here as an honourable mention, this game was made after the initial warsim demo but before I took on Warsim properly and began turning it into a game. This proc gen wasteland explorer game was worked on intensely for 6 months before I had the source code wiped... Didn't keep any backups back then like a bloody idiot but hey lessons learned...
You can download it here - https://huw2k8.itch.io/the-wastes
Have your own Warsimlike or feeling inspired?
Are you working on something inspired by Warsim? or are you considering it? Well don't be a stranger please! There might be 8 billion of us on this big rock but the internet makes the connections between us ridiculously easy, I'm sat in my bedroom in Wales and I frequently find it possible to talk to wonderful people seemingly in every corner of the globe.
If you have your own project of this kind, let me know and I'll be sure to share it with the people or join us on the Warsimlikes discord room and share it yourself!
And for those asking what the definition of a Warsimlike is, I'd say it's a stretchable definition that simply means at it's minimum a game that's development has been inspired in part by Warsim, or a game that uses content from the Warsim generators for it's own content
2024 has been a turmultuous year, and Warsim has seen a lot happen in that time. We've had our daily deal, 100k warsimmers, a collector's edition release, and heaps of content! As well as a growing community of Warsimlikes. The fact that this project started in 2015 is doing this
2024 has been a turmultuous year, and Warsim has seen a lot happen in that time. We've had our daily deal, 100k warsimmers, a collector's edition release, and heaps of content! As well as a growing community of Warsimlikes. The fact that this project started in 2015 is doing this well here in 2024 astonishes me and ensures that I will not stop adding to this monstrosity anytime soon!
BIG NEWS
There's been a ton of big news this year, but to summarise it
9 year anniversary - We celebrated 9 years of Warsim development, which is insane to me... Choo choo here comes the 10 year!
Collector's Edition Launch - Launched our collector's edition of Warsim via Warsimstore.com and they have been selling worldwide ever since (really blows my mind still that so many people have supported the game at this level)
100K Warsimmers - Over 100 thousand people own Warsim now! What an insane milestone... Funfact, not long after this while clearing out I found an old note I made to myself with a pipedream note on it, my dream of hitting 100k Warsim players on steam... It seemed unreachable of a goal but look at us now!
Steam Daily Deal - The wonderful people of Steam let us have the frontpage for a day, and that day got Warsim out to a heap of new people!
The Warsim-likes revolution -An ever growing number of Warsim-like games are being developed and we have finally started promoting and sharing them about, which has helped all of them grow! (There's some really promising stuff going on there!)
Godherja Collaboration - In a rather bizarre moment, a spur of the moment dm to the dev of my favourite CK3 mod led to the discovery that they were a massive Warsim fan, which resulted in a cross-over collab between our two game projects!
The collector's edition
Some signed boxes
A batch of them ready to go out
Giving a talk on Warsim at a local dev meet
The daily deal
WARSIM ADDITIONS THIS YEAR
So all of the above stuff is great, but none of it involved changes to Warsim. We had plenty of those with 16 content updates over the course of the year adding heaps of new content such as:
And loads of other content (jokes/names/books/dialogues)
Also last but not least over 200 bugs fixed... But my god there's always more
Honestly, sometimes it feels like things barely progress when you're super close to it, so writing up stuff like this makes me feel happy because I can see that bad days or good days, Warsim has been chugging along nicely and is still growing more and more every year into a completely different game than it once was. And for that I thank everyone who has been so deeply part of that journey!
WHAT'S NEXT
Well, I don't want to spoil things too much, but I am cooking something that I hope will be massive for Warsim's 10th Anniversary. Anyone who's been following along with me for long enough knows I've always got 5 irons in the fire and 10 eggs in 10 baskets, so watch this space and see what I cook up next!
Between gigging with my band, developing and growing Warsim, and working on my mystery new game project with a team, there is much going on! So keep enjoying it, keep reporting bugs, and most of all keep sharing it with your friends :)
I'm also now putting everything on Warsimstore.com at 10% off for xmas!
That's all from me for now though, thank you so much for reading and for caring about this wild ascii game <3
Lots of evil player fan service in this update, but hey staff executions will resume until morale improves! Nice little content update here and another big ole batch of bugs sorted! EXECUTIONS (8 features) Ever wanted to execute your staff and champions? Given how psychopathic th
Lots of evil player fan service in this update, but hey staff executions will resume until morale improves! Nice little content update here and another big ole batch of bugs sorted!
EXECUTIONS (8 features)
Ever wanted to execute your staff and champions? Given how psychopathic the average Warsim player seems to be I'll bet you have... Well now you can you sick bastards!
* Added ability to execute your champions * Added ability to execute games master * Added ability to execute court bard * Added ability to execute steward * Added ability to execute general * Added ability to execute jester * Added ability to execute diplomat * Added ability to execute spymaster
TRAP DOOR ADVENTURERS (2 features)
Adventurers foolish enough to visit your throne room?!? TRAP DOOR!
* Added ability to trap door a group of adventurers (credit Cyrosink) * Added ability to trap door a lone adventurer (credit Cryosink)
Lets not ask where the meat came from a liches corpse...
STATS SCREEN REWORK (5 fixes)
Following a bug report the other day I discvoered that since our combat update a few years back, much of the code that tracks battles had been disconnected meaning many stats just stayed at 0... Unacceptable, now fixed and rewoked!
* Fixed issue with total kills not working in stats screen (credit u/changecandid1024) * Fixed issue with total deaths not working in stats screen (credit u/changecandid1024) * Fixed issue with battle count not working in stats screen (credit u/changecandid1024) * Removed broken total time played stat in stats screen (credit u/changecandid1024) * Reworked stats screen layout and added war section
BUGFIXES (12 bug fixes)
As always more fixes to fix!
* Fixed lands beyond graveyard tells you that you already raised the dead but choosing the option allows you to repeat it infinitely (credit Gilldarr Raumass) * Fixed bug with human village in lands beyond having innaccesible farmland (credit Mini Paceed) * Fixed bubbling lava text bug (credit Mini Paceed) * Fixed splash into lava text bug (credit Mini Paceed) * Fixed corpse traders cannot be dropped through a trap door (Credit Mini Paceed) * Fixed missing text when asking steward to imprison people * Fixed steward forced imprisonment rule not saved and resets each time you load game (credit AV) * Fixed bug with Elyk the madmans naked work story * Fixed Dunelord text bug 'humans a weak' instead of 'are weak' * Fixed misplaced exit option in champion staff screen * Fixed text bug in year transition screen (credit Parabell(_)m) * Fixed issue where asking mercantile leaders to attack other kingdoms always end up attacking rebels (credit Kaliah)
EVERYTHING ELSE (x features)
* Updated blind user guide as it was outdated since quickstart was added (credit Indianapolis_Jones)
Was planning on releasing this later with more stuff in it, but a lovely bug reporter educated me on the fact that my wonderful champion Gibbrath from the previous update... Which was an update to fix a crashbug... Added his own save breaking bug (F You GIBBRATH) so here's an ear
Was planning on releasing this later with more stuff in it, but a lovely bug reporter educated me on the fact that my wonderful champion Gibbrath from the previous update... Which was an update to fix a crashbug... Added his own save breaking bug (F You GIBBRATH) so here's an early release :)
NARIO'S HOUSEPARTY IMPROVEMENTS (6 features)
Played through the houseparty with one of my best friends recently in a fun playthrough, but noticed a few things that we could improve.
* Added ability to sip a drink from the booze when in the cellars of the house party (credit Harrison) * Added drunk level now shown to you when in the cellars of the house party (credit Harrison) * Added ability to request the booze seller when at the house party (credit Harrison) * Added ability to pay 50 gold for 50 more drinks (credit Harrison) * Added ability to pay 100 gold for 100 more drinks (credit Harrison) * Added ability to pay 250 gold for 250 more drinks (credit Harrison)
MUSHROOM TRIP EXPANSION (22 features)
Expanded this system so your trip can get better or worse as it goes on, unlocking better or worse events! Also added a heap of new ones :)
* Added new trip type system (player can have good/bad or mixed trip which determines events) * Added new trip event 'Bad trip' * Added new trip event 'Good trip' * Added new trip event 'Getting better' * Added new trip event 'Getting worse' * Tweaked ruined cabin trip encounter * Added new trip encounter 'Blorktorn vision' * Added new trip encounter 'Warm fuzzy feeling' * Added new trip encounter 'Love and Joy' * Added new trip encounter 'it's a game?' * Added new trip encounter 'Whoa fingers' * Added new trip encounter 'close up' * Added new trip encounter 'veins are weird' * Added new trip encounter 'Mirror peek' * Added new trip encounter 'Golden cube' * Added new trip encounter 'Meatball' * Added new trip encounter 'fleeting' * Added new trip encounter 'lunatics' * Added new trip encounter 'disgusting' * Added new trip encounter 'screen' * Added new trip encounter 'imagine goblins' * Fixed bug with hands trip encounter
THRONE ROOM ADJUSTMENTS (7 changes)
Some encounters were appearing much more often than others and bloating the throne room a bit, I've tried to balance this!
* Made gift giving woman throne room encounter 5x rarer * Made champion available 20% rarer * Made too fat for door encounter 3x rarer * Made necromancer insult encounter 5x rarer * Made undead corpse seller encounter 2x rarer * Made passionate speech 25% rarer * Made I forgot encounter 2x rarer
BUGFIXES (6 bug fixes)
As always more fixes to fix!
* Fixed unawoken corpses being shown on main menu for non necros * Fixed exiting village champion challenger screen counts as having challenged them * Fixed gnome insult text bug * Fixed issue with custom knightly order leader name growing each time you rename the order * Fixed Gibbrath champ description broke saves (credit u/Mythos1092) * Fixed bug where leaving chimchogre area without sacrifice causes you to meet them
EVERYTHING ELSE (2 features)
* Made goblin celebration event clarify what the cost is in the end of turn text instead of just saying 'you pay the fee' * Added new pop up for godmode challenge start showing you that you have a terraton (as many players were getting confused and bugreporting to me that godmode starts with no cash... it's there you just gotta smelt it lads)
As always, the discord is where it's at so don't be a stranger, I check it often :) - https://discord.gg/YyFAkry98w
And we still have Warsim Collector's Editions for anyone interested - Warsimstore.com
Hey guys, this update is soley being released because it includes within it a fix for a bad crash bug randomly breaking peoples games... Hate those bugs with a passion but I also hate releasing updates with no actual content... So I added our boy Gibbrath to make sure it wasn't j
Hey guys, this update is soley being released because it includes within it a fix for a bad crash bug randomly breaking peoples games... Hate those bugs with a passion but I also hate releasing updates with no actual content... So I added our boy Gibbrath to make sure it wasn't just bug fixes!
GIBBRATH (1 feature)
* Added new hidden champion somewhere in the gameworld
BUGFIXES (9 bug fixes)
As always, thank you bug reporters, I will continue stamping them out where I can!
* Fixed save crashing bug (greyshrimp) * Fixed monster pit text bug (credit Bummer) * Fixed slaver camp can't be beaten in the lands beyond (Credit Dr Spendlove) * Fixed 2 text bugs in mad king text (credit Harry Brown-Beresford) * Fixed text bug in intro event (credit Harry Brown-Beresford) * Fixed 2 text bugs in blackmarket intro text (credit Harry Brown-Beresford) * Fixed 8 text bugs in old tower text (credit Harry Brown-Beresford) * Fixed 8 text bugs in decorated old tower text (credit Harry Brown-Beresford) * Fixed issues with length of kingdom menu/empire menu based on number of years in game
As always, the discord is where it's at so don't be a stranger, I check it often :) - https://discord.gg/YyFAkry98w
Also still selling Warsim Collector's editions (thank you to the people who have been picking these up) - Warsimstore.com
Hello everyone! Been a minute since my last post on this phenomenon and I thought I'd share an update! We've since got 2 more projects that have started and one is now even on steam! Alongside that the Warsimlikes discord room on our Warsim discord has been buzzing with activity
Hello everyone!
Been a minute since my last post on this phenomenon and I thought I'd share an update! We've since got 2 more projects that have started and one is now even on steam!
Alongside that the Warsimlikes discord room on our Warsim discord has been buzzing with activity and many other budding devs have stated they are quietly working on their own Warsimlike projects in the background.
So here is the updated list of Warsimlikes!
THE WARSIMLIKE MEGALIST
With the 2 latest projects added to the list, we now have 9 total Warsimlikes. Now to you many beautiful people reading this, please note that a lot of these projects do not get the exposure they deserve, and I have learned that every single time I mention these games on Warsim's platform they get big boosts... A superpower I intend to abuse to it's limit if it helps these awesome people keep doing what they're doing!
CULT GAME
CheffJeff on our Warsimlike discord is probably the Warsimlikes Goat, he's been working on some incredible stuff and also singehandedly saved Warsim from a huge bug that broke development last December by helping me through an issue that I couldn't wrap my head around personally, absolute hero. Check it out here.
The first Warsimlike to go on steam, fun fact about this. It's the only other game on steam that references Aslona (nice little easter egg) and the developer is a longtime Warsim community legend LeMachinga, who came up with a redesign for the mushroom men faces that became the standard, leading to a possible mushroom name for shroomling characters 'LeMushinga'. Check out the awesome game here on steam.
Here are some of his shroomlings
Roots of Harmony (New)
This one was an excellent thing to come out of seemingly nowhere, the second Warsimlike you can find on steam!
'Text-based 4X with a focus on turf war and resource management. Roots of Harmony is an old-school keyboard-controlled casual game where you have to lead your colony to different stages of development, while facing various threats and managing your doctrines and disciples.'
This one feels like a mix of Warsim and my old game the Wastes (rip) the screenshots look really cool and I'm excited to see how it develops. Check it out here.
Crusader's Quest
A python based text rpg based on Warsim and Oregon Trail. Another promising project that I watch with interest. Check it out here!
IceBound Zero
A new entry to the list and honestly the reason for this article, I saw this post pop up on the Warsim subreddit this week and it seems like someone is working on a Warsimlike where you play a small time drug dealer. A very interesting early project that I hope continues to grow!
Bazaboo's Warsimlike Project (New)
An early project being crafted on our discord by Bazaboo, who is currently working on some fun stuff with kingdom generation and history generation, awesome to see them having so much fun with it!
END OF EDEN
This game is one that used the Warsim generators that were released as a free tool for DMs and other game devs a little while back, here we see one of Warsims Underling faces and it's awesome to see our generators go to use like this! Check it out here.
The Wastes
Adding it here as an honourable mention, this game was made after the initial warsim demo but before I took on Warsim properly and began turning it into a game. This proc gen wasteland explorer game was worked on intensely for 6 months before I had the source code wiped... Didn't keep any backups back then like a bloody idiot but hey lessons learned...
You can download it here - https://huw2k8.itch.io/the-wastes
Have your own Warsimlike or feeling inspired?
Are you working on something inspired by Warsim? or are you considering it? Well don't be a stranger please! There might be 8 billion of us on this big rock but the internet makes the connections between us ridiculously easy, I'm sat in my bedroom in Wales and I frequently find it possible to talk to wonderful people seemingly in every corner of the globe.
If you have your own project of this kind, let me know and I'll be sure to share it with the people or join us on the Warsimlikes discord room and share it yourself!
And for those asking what the definition of a Warsimlike is, I'd say it's a stretchable definition that simply means at it's minimum a game that's development has been inspired in part by Warsim, or a game that uses content from the Warsim generators for it's own content