Greetings Defenders,
When thinking about what our community might like to see from our dev blogs, we often draw from topics that excite the team. This month, we’re sharing one that’s always been a conversation-starter: The process behind turning a bare-bones map into the beautiful level you see in game. Today we’ll be sharing how Nimbus Reach was designed, from start to finish.
Starting From White Box Levels
Nimbus Reach was a large undertaking, and it all started with a layout made by the level designers called a White Box.
https://www.youtube.com/watch?v=RXaMNi4SM4M
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