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Dungeon Defenders II -- Creating Core/Sub-Core Destructions

As part of our visual overhaul for DD2, we wanted to take a look at the destruction of Crystal cores and see how we could improve them. Originally, the cores in Dungeon Defenders played one simple explosion animation once they were destroyed, but since we’re moving away from static Crystal cores in DD2, we wanted a way to give meaning and context to the objectives.

To this end, we decided to have a full destruction animation along with VFX for main-objectives, sub-objectives, and some environmental sequences. Many of these animations are unique and tailored to the map, like the water tank in Siphon Site D. Some are what we call modular, or reuseable, such as the East Gate Lock in Greystone Plaza. Let’s talk about the process of completing one of these animation from an initial concept to the final, in-game implementation.

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