Developer postOriginal post (opens in a new tab)

Dungeon Defenders II - Conceptual Level Design: Symmetry vs. Asymmetry

One of the most critical decisions in level design is choosing between a symmetrical or an asymmetrical layout. For the most part in DD2, we’re using asymmetrical layouts.

Why We’re Using Asymmetry

For games like Dungeon Defenders II that primarily use arena-based layouts and combat, symmetry has a few positive effects:

  • The player quickly and easily understands the layout — The human brain grasps symmetry with remarkable speed and accuracy.
  • Artificial spaces are easier to understand through symmetrical layouts — Such as the symmetry found in theatres.

Read More...