One of the most critical decisions in level design is choosing between a symmetrical or an asymmetrical layout. For the most part in DD2, we’re using asymmetrical layouts.
Why We’re Using Asymmetry
For games like Dungeon Defenders II that primarily use arena-based layouts and combat, symmetry has a few positive effects:
- The player quickly and easily understands the layout — The human brain grasps symmetry with remarkable speed and accuracy.
- Artificial spaces are easier to understand through symmetrical layouts — Such as the symmetry found in theatres.
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