Environmental Traps are a fun new feature in Dungeon Defenders II, and one that we’re continuously fine-tuning as we create new levels. When we first started building levels for DD2, we wanted to provide interesting motivations for players to move around the map during combat. We also wanted to think about how players could place defenses that synergize with the maps. We decided to try out a concept of traps built into the level’s construction that players could use to their advantage.
Traps that are pre-built into the maps:
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