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Dungeon Defenders II - Bringing Maps to Life

While browsing through the comments on the fantastic World Building blog that was posted last month, I happened upon a question from Defense Councillor Gigazelle, who asked about how we use Kismet — a system for setting up the things that happen inside a map — in Dungeon Defenders II.

Well… *cracks knuckles* Now you’re talking my language. But before we dive headfirst into the ocean that is Kismet, let’s tread into the Whitebox Phase itself.

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