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Dungeon Defenders Patch 10.7.1

Balance Changes

  • Lowered spawn time of Event Embers
  • Lowered beam damage by 8x since it now works properly on Infested Waters boss fight
  • Added one chest to boss arena on Infested Waters
  • Buffed High End Icy Needle damage (10% nerf from a while back removed)

General Changes

  • Increase collision radius and height of Event Embers
  • Adjustments to the bracers, glasses, and facial hair accessories for Apprentice and Series EV
  • Adjusted the face texture for Legendary & Super Legendary apprentice
  • Changed Infested Waters map description
  • Seahorses on Infested Waters now give mana on petting
  • Made boss cutscene skippable on Infested Waters

Bug Fixes

  • Fixed lower difficulty sharks spawn levels
  • Fixed collisions on Jester Tavern
  • Disabled Restarting on Burning Arena
  • Disabled ember spawns on Crystal Race map
  • Added crystal core to outside and defence taverns
  • Shark boss now fires a dodgeable tracking beam when players are far away instead of just sitting there
  • Fixed a missing polygon on Series EV
  • Moved lamp that would cause you to get Stuck on War of the Djinn
  • Added failsafe for Djinns not finding a lamp on War of the Djinn and Rumble in the Jungle
  • Fixed a bug where lamps wouldn't set the in-lamp Djinn to none when the lamp is activated
  • Fixed Cloud Tower and Owl Nest projectiles targeting dummies and demon pylons when combat phase is active
  • Fixed moving auras at the bottom floor of Talay Mining Complex killing them
  • Fixed Seahorses on infested waters not having animations
  • Fixed collision above forge on Infested Waters
  • Made secret doors have no collision when the secret is done on Tinkerer's Workshop in case they don't move with the matinee
  • Potential fix for fireball on Burning Arena boss
  • Added replication to Damage Done on Burning Arena
  • Added replication to completion times on Crystal Race

For Etheria!