As I have figured out how to access and save to the hd, there will soon be a new place you will be able to place all your custom files =D
Unfortunately I can't use the app folder as permissions will cause too many issues, so the next best place is in the user folder..
typically c:/users/username/adlengine/
When you launch adlengine OR when loading a map it will create the following folder structure.
users/username/adlengine/
users/username/adlengine/mapname
users/username/adlengine/mapname/images/
users/username/adlengine/mapname/theme/
users/username/adlengine/mapname/sound/
Again you will be able to specify a subfolder, i.e. images/imagename.. this will in time be the place where players playing your creations will extract the "gamefiles"
In the current version it now looks for location images first in the user folder and if it cant find any it will then look for images using the location data i.e. 0|0|0|.jpg OR failing that it will load from the project files (in package.nw)
I'd love to automate this process but its tricky. I could write a quick app that copies the files to the folder which you can place in the final game zip. They would then double click this to install the game.
I will also be looking at a menu system that shows games you can play in adlengine (that you have installed) rather than having it load a game at default.
This will tie in eventually with the player_only version of adlengine and will make life a lot easier for using custom files.
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UPDATE: playing SOUNDS from this location confirmed working also =D
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