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Patch 1.0.0.3 (2017-10-01)

  • Guards will no longer try to flee when at low health.
  • Changed cooldown rendering to be more obvious.
  • Fixed fake loading screen for dungeon system, the fake loading screen is opened while waiting for the dungeon to start.
  • Fixed reputation bugs, if you reached max rep it would reset back from 0 next time you received rep. Also, getting negative rep while at max rep wouldn't have changed your rep value.
  • No more health regen while taking poison, drown & fall damage.
  • Vital data will now save every 60 sec, previously your vital data such as XP needed/current, level, etc would only save when you disconnected. Now, if the server crashed that wouldn't happen = lost data!
  • Added proper crash handling for dungeon and world servers, players will not be left online forever if they don't reconnect to the game after being dropped from a crashed server.
  • Fixed a bug which would set everyone to 'offline' in the database whenever the master restarted. (when crashed)
  • Optimized data sent & received via master app.