Guards will no longer try to flee when at low health.
Changed cooldown rendering to be more obvious.
Fixed fake loading screen for dungeon system, the fake loading screen is opened while waiting for the dungeon to start.
Fixed reputation bugs, if you reached max rep it would reset back from 0 next time you received rep. Also, getting negative rep while at max rep wouldn't have changed your rep value.
No more health regen while taking poison, drown & fall damage.
Vital data will now save every 60 sec, previously your vital data such as XP needed/current, level, etc would only save when you disconnected. Now, if the server crashed that wouldn't happen = lost data!
Added proper crash handling for dungeon and world servers, players will not be left online forever if they don't reconnect to the game after being dropped from a crashed server.
Fixed a bug which would set everyone to 'offline' in the database whenever the master restarted. (when crashed)