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Patch 1.0.0.2 (2017-09-10)

Code:

  • If you have the required items for a quest you just picked up, those objectives will now be progressed right away.
  • Optimized various calls to remove and add @ inventory items.
  • Handing in a quest will now remove all related quest items, regardless if they're in your bank or not.
  • Fixed issues which would make incoming packets handled in an anti-queue manner.
  • If you have multiple quests which require the same item, handing in one of those quests will remove all of the desired item(s), and remove progress from other quests who also needed these items.
  • If a quest has no rewards or objectives, these parts will no longer be rendered.
  • When a player takes damage, health regen will be delayed for 750 msec.
  • Dungeon system has been fully reworked, and will be introduced in the next patch, most likely!
  • Increased quest description font size + changed the font itself.
  • Changed quest reward info font and font size as well.
  • Fixed an issue in the quest panel where the reward text would clip with other text.
  • The action bars will now draw the keybind instead of numbers between 1-8, the action bars are tied to slot1-slot8.
  • Mayor Rorin's 3D model position @ 2D info panel has been fixed.
  • Fixed issues related to gameservers not fully reconnecting to the master server during connection issues.
  • Optimized the master server app, fixed bogus addressing.

Balancing:

  • Nerfed the two handed swords found in Capital Outskirts.
  • Nerfed the one handed maces found in Capital Outskirts.
  • Reduced sell price of food consumeables.
  • Added missing quantity for food items, when you purchase food you'll purchase it in quantities of 5 instead of 1.

Capital Outskirts:

  • Added some clips to prevent players from getting stuck.
  • Added an npc clip at the house near the bandit camp to prevent the npcs from getting stuck on the stairs.
  • Added clip @ stairs so that walking on stairs won't make you jitter.
  • Removed unnecessary entities.
  • Made some changes to the optimization in the map, the networking traffic has been lowered by 50%+!

Lobby:

  • Removed unnecessary entities.
  • Made some changes to the optimization in the map, the networking traffic has been lowered by 50%+!