All scripts can now be reloaded on the server & client.
Friend items will no longer show N/A when friends go offline.
Added logic_bank_handler, which handles bank access stuff.
Added logic_changelevel which can be used to trigger changelevel through npc interaction for example.
Added the last pieces of the banking system.
Added tooltip info for reputation entries. Now you can read helpful information about your reputations!
HP and focus will be restored on level-up.
Fixed armor not following the owner properly when the owner went out of the local player's PVS, also added missing skin and bodygroup support.
Fixed a bug which allowed players to pick up more item_objects than the quest required, for quests which had multiple objectives. Example: You could pick up 6 pumpkins, when you only needed 5.
NPCs HP regen will be delayed for 0.5 sec when not in combat and taking damage, sometimes if you attacked an NPC and the NPC didn't see you at first, the npc would regen the HP lost.
Fixed a bug which made the spellcast bar display the wrong cast time.
Fixed bad memory bug @ server, npc auto respawning logic.
You will now know if you're sending a message to the Global, Local or Party chat channel.
Projectile based spells will now take your spell power into account when computing the damage.
Projectile spells and arrows will no longer bounce, they will also auto remove when hitting any solid object.
Projectile spells and arrows will now automatically increase gravity affection when travelling further than the effective range.
If you're in a group, and someone in your group has a quest which requires a certain item which drops from certain NPCs, only those people with the quest will be able to loot these items!
A confirmation window will now appear when you try to delete one of your users.
Delay items will no longer be lost when a gameserver restarts or when a dungeon is created.
NPCs further away than 800 units from the attacker (player), will no longer be lagcompensated.
Quest reward logic has been simplified, you will now be properly notified if you are to choose or receive all of the rewards for a certain quest.
Fixed a major issue related to the master server, if it crashed, gameserver would not reconnect to the newly restarted master.
Fixed player minimap icons being super tiny.
Added minimap icons for merchants, bankers, quests available and quest handin, so that players can get proper hints! You can disable these minimap icons by setting: overview_hinticons to 0!