Mostly fixes for this one:
Fixes:
- Airship should now be in the correct location for clients if they travel far away from it while it was moving
- [The Abyss] The large elevator should now be in the correct location for clients if they travel far away from it while it was moving
- Fixed an intermittent issue where certain player armor didn't appear to replicate correctly to clients
- Clients can now hear skeleton hit noises again
- You can no longer trip on bone debris from skeletons
- Helmets from armored skeletons shouldn't disappear at certain angles anymore
- Made fire launch/trail sounds 50% quieter as they easily overwhelmed the audio environment
- Weapons with an attack cooldown will have their cooldown 'reset' when weapons are swapped. There is still a small equip delay before a weapon is ready. (This should make quick swapping between the Legion firearm -> Melee less quirky)
- [Gilded City] Added a 'swamp shortcut' to the city mid-section from the swamp entrance
- [Gilded City] Added more details and slightly easier platforming to the barren rooms connecting the 'swamp area' to the overgrown room
- [Gilded City] Fixed the ramp in the bath area as enemies couldn't climb in or out of the bath
- [The Ravines] Made a room's platform puzzle easier to solve, as well as added more lighting to make it easier to see
- Changed text to display 'No Chest Armor' as opposed to 'None', and similar verbiage with the head and leg armor
Balance Changes:
- IVO's firearm is significantly less accurate
- Bowmen and Riflemen are now slightly less accurate and so should be less of a threat at range
- Court Sword attack cooldown is now gone entirely (It was incorrectly set too high)
- Legion firearm has a slightly reduced cooldown between shots (2s -> 1.5s)
- Significantly increased XP gain when XP is gained constantly (Like when running or flying), Aves specifically should become more proficient at flying much quicker now
