I was planning to wait until January for the next version, but a couple of issues required immediate attention. There was a game-breaking bug in Chapter 8 found by Hedoroman1. Thankfully he plays through the game 10x faster than the average pleb (he's beaten it twice now). I also noticed that the game got really slow in the Topo Tracks due to an AI problem that has now been fixed. I think the entire game should run a bit more smoothly now.
I also fixed a script bug in the new Fortress story file in which the twilight skybox would persist all night instead of changing to the night skybox.
In addition to these bug fixes, I added a new feature which makes demon biomass objects with material set to "animal" pulsate like a living organism, hopefully adding a bit of disgusting flavor to the game. Also, I added a new end-game screen describing the fate of Junk Fort and the plantation.
Finally, there are some new keywords for the "Ask" feature that is present in some dialogue trees.
As always, you can look at the Updates text file for a complete list.
