Version 2.9 fixes a couple of bugs, improves some ability and item scripts to make them more useful, and allows the option to quicksave under a new character name when you press F3 (World Editor mode only).
I think the most noticeable improvement, however, is that I added new animations for when fire and poison gas die out. Those effects used to just disappear when they died out, which looked horrible. Now it's a little better.
Here's a complete list of changes. Version 2.9B will be up in 2 or 3 weeks.
SOURCE CODE:
-Added automatic "die" anims for when 2D anims die out (fire dying out and poison gas dissipating).
-Now character info is shown at top of screen in conversations instead of items "on ground".
-F3 quicksave in Editor mode is now disabled in combat, and it now gives the option to change character's name.
-Prevented player from copying saves to a null filename.
SCRIPTS:
-Infravision from deep mushrooms now lasts twice as long.
-Using a medkit on someone when you have the Immunization ability now also cures disease (as well as immunize).
-The Recycle ability can now be used on rocket launchers to extract special rockets.
-Names of Rocket Launchers loaded with special rockets revert to normal when empty.
-Prevented McVannon from yelling taunts in finale until you talk to him first.
-Added a couple more chapter respawns of thugs, mercs, and demons.
-Increased Tesla weapon damage from 16 to 20 (init scripts).
-Increased Android Vitality from 30 to 40 (init scripts).
RESOURCES:
-Added new anim: images\anims\fire2Die.bmp
-Added new anim: images\anims\gasDie.bmp
STORY FILE: (requires starting a new game)
-Made Noise of Running Feet a little taller.
-Made merc by plantation bridge stand ground (so he doesn't go swimming).
-Increased Tesla weapon damage from 16 to 20 (game files).
-Increased Android Vitality from 30 to 40 (game files).
