Major update, added 1600x900 resolution, better blood effects, made enemies drop laser weapons after they are empty to make the game slightly less frustrating. Most importantly, I fixed that damn bug when a baddie is swimming under the docks in Loma Larga getting stuck on the posts and slowing down the entire map. I'll just post the update txt:
SOURCE CODE:
-Added support for 1600x900 resolution.
-Removed hi-res menu backgrounds and added a default frame around low-res backgrounds instead.
-Fixed bug in which baddies would get stuck under the docks in Loma Larga and the game would slow down significantly.
-Fixed bug in which player would only be able to recover one of any stacked inventory item after being abducted by Baroque Tribe.
-Fixed bug in world editor which snapped items to integer values when using the move commands (xmove, ymove, zmove).
-Coins are now automatically obtained (if object tag is "coin").
SCRIPTS:
-Changed laser reload scripts, causing AI to drop them and equip a katana instead (making the game a little easier).
-Updated assassin spawn scripts to make sure every assassin has a katana for when they run out of laser charges.
-Removed redundant text from the descriptions of cyber assassins and Pluto (shown when player uses the Analyze Opponent ability).
-Updated damage scripts to add more bloodied texture variety.
-Neuro Demons are now immune to fear.
RESOURCES:
-Removed hi-res menu backgrounds and improved some HUD images (including scope zoom).
-Added more bloodied character textures for variety.
STORY FILE: (requires starting a new game)
-Improved aesthetics on Ricardo's Plantation a bit and gave Jimmy the Barkeep a weapon.
-Added a save point shelter to the Oaxacan Jungle map, near the transition to the Ancient Ruins.
-Gave katanas (some poison) to all assassins, even the ones with lasers (because enemies can no longer reload lasers).
Now for some victory music:
https://www.youtube.com/watch?v=nffKT1m8_Fk&list=PLE93E9018751C4A86&index=20
