New patch. The main thing is that it delays characters for 0.6 seconds after a close-up dialogue with them. That way they can't murder you immediately after the conversation ends (this was especially a problem with laser weapons).
I have also added an Exclusive Mode option in the launcher app, which makes the resolution a little crisper, but the game will crash if you minimize it in Exclusive Mode. I'm hoping this option might fix some compatibility issues.
There's a lot of other fixes based on recent bug reports. Fucking thank you everybody for reporting bugs.
Here's a complete list of fixes:
SOURCE CODE:
-Delayed characters from attacking 0.6 seconds after a close-up dialogue window.
-Added new option to launch in Exclusive Mode (resolution is crisper, but you can't minimize).
-Fixed bug related to giving a character an item when inventory is full ("copy" command would not work with dropped items).
-Fixed problem with "regroupTeam" script command.
SCRIPTS:
-Improved Recruit Soldiers ability: added choice window and made it cheaper.
-Updated Laughing Coyote's ability upgrades between chapters to the new ability names.
-Modified AI for BRIGAND - FORTRESS to keep the 2 mercs outside the temple from running off.
-Made all teammates leave in the Pochutla Sewers for AI purposes (instead of only main characters).
-Fixed a bug with McVannon's Plot job, where you can report to Uncle Bob after reading MV's Journal.
-Other minor script error fixes.
STORY FILE: (requires starting a new game)
-Changed names of 2 mercs in BRIGAND - FORTRESS to "Merc Guards" (for AI purposes).
