The most important bug fix was that thrown items would not run their hit scripts if they were past their throw peak and falling (i.e. throwing a poison axe sometimes wouldn't poison your target). That's been fixed.
Poison Blade and Eleggua's Curse abilities now require a target, just like the Gun Smith ability, rather than bringing up a list. This is so I can add more weapons that you can poison/curse in the DLC. I also made it possible to curse plates, trays, cinder blocks, and microscopes (anything you can throw you can now curse). The cursed hit animations also look a bit better now.
I also fixed a couple of script oversights, improved some text, and prevented items from being thrown off the map. Here's a complete list.
SOURCE CODE:
-Fixed bug in which thrown items wouldn't run hit scripts if falling, after throwing peak.
-Improved weapon gluing to limbs for characters who are attacking a bit (still not perfect).
-Changing the volume option in the menu now instantly turns down environment sounds that are still playing.
-Prevented items from being thrown off the map (and getting out of reach).
-Decreased map AI range a bit (the last update made it a bit too slow).
SCRIPTS:
-Added new flavor text to Chapter 1 opening depending on the player's chosen class (speculations about why they framed you).
-Changed Poison Blade and Eleggua's Curse abilities to require a specific target for a weapon, rather than selecting from a list.
-Added the option to use Eleggua's Curse ability on plates, trays, microscopes, pipes, and cinder blocks (so they cause cold damage).
-Improved HIT script for cursed melee and thrown weapons, showing new animation and sound.
-Fixed bug in which you could only bring Ricardo a batch of coca leaves one time.
-Fixed bug in which UB Mercs would get bloody after one point of damage.
-Fixed some melee weapon INIT scripts to correct grip limb positions.
-Fixed Harbinger Sniper INIT script to fix a texture problem.
RESOURCES:
-Added cursed textures and icons for cinder blocks, plates, trays, pipes, and microscopes.
-Removed more duplicate objects from the OAXACA assets folder, making the total file size smaller.
-Made the toilet flushing sound quieter.
-Improved a couple of textures.
STORY FILE: (requires starting a new game)
-Fixed Harbinger Sniper drawing priority in story files (to fix texture).
-Fixed some melee weapon grip limb positions in the story files.
