New version is up. There have been a LOT of fixes, but I still haven't had time to work on the performance issues or the crashing issue that are problems on some computers. Hopefully those will be addressed in version 3.9B next weekend. Apparently there is also a problem with the Strength stat resetting itself and Ricardo's dialogue resetting when you visit him later, but I haven't been able to recreate these bugs yet.
Here's a complete list of changes and fixes:
SOURCE CODE:
-Tweaked slope movement penalties.
-Fixed problem with thrown object targets in the HIT scripts.
-Fixed problem with script "if" statements when no object is selected.
-Increased animation speed for the "playObject" command (for traps in the upcoming DLC).
-Added new script command, "if_tag=none" to test if there is no currently-selected object.
-Added option in GUI world editor between 5x5 elevation and 5x5 smooth elevation.
SCRIPTS:
-Fixed damage type for explosive barrels and gas tanks.
-Increased gas tank explosion radius from 100 to 150 (same as conc grenades).
-Glaives, cinder blocks, etc. will now automatically break if they hit stone or metal.
-Fixed bug where cancelling Thunder's pistol shop with the discount would sell you a Thumper.
-Fixed game-breaking bug during Chapter 5 siege where a thug would be moved inside a solid building.
-Changed rag "uses" description from "infinite" to "disposable" in INIT script.
-Fixed bug where the player piano in Junk Fort wouldn't decrease UBNS respect.
-Changed "Strait of Panama" to "Panama Canal" in dialogue and texts.
-Improved some item descriptions for flavor in the INIT scripts.
-Doubled Strength skill bonus of banana beer from 5 to 10.
-Added new script for world editor: "makeHouse.bsl".
-Fixed a bit of inconsistent dialogue.
RESOURCES:
-Changed world map on Junk Fort monitor and in Player's Manual.
-Replaced fall sounds with something more realistic ("thump1.wav" and "thump2.wav").
STORY FILE: (requires starting a new game)
-Improved the first map a little (Ricardo's Plantation).
-Changed rag "uses" description from "infinite" to "disposable" in story file.
-Improved some item descriptions for flavor in story file.
-Fixed some objects that had no set material.
