Just uploaded v4.5, which fixes a lot more script bugs and adds some desert trees to the map South of Pochutla. I still haven't fixed the bug where spaces at the end of script lines causes an error, but hopefully I will fix that before New Years and upload v4.5B.
Anyway, I heard some complaints about how opening the ability menu breaks the flow of the game, and if you are not directly looking at the target, you have to close the ability menu, redirect the camera, and open it again (kinda awkward). It is the reason I didn't have an inventory window, because I don't want the game to pause in the middle of the action. I could make two separate buttons to open the ability window to choose, and another to actually use the ability so that the action doesn't stop every time you use the ability. The problem is that means there will be another key.

Yay or nay?
Complete list of changes:
SCRIPTS:
-Fixed bug with intimidating Bones for taxes.
-Fixed bug in which player could return to the mainland even if H-Bomb explodes.
-Fixed typo in the translation minigame for the Parasitic Touch voodoo tome.
-SIMDA Relay in the Ancient Ruins map now explodes after window message (not before).
-Changed positions of Leon's ambush a little bit for more surprise.
-Added a thug/merc respawn/battle in Chapter 4 on Freeway 175.
-Updated some book texts and improved some dialogue.
STORY FILE: (requires starting a new game)
-Added some desert trees and a cooking fire to South of Pochutla.
-Added another thug to Pochutla Market and another merc to Ricardo's Plantation, near Junk Fort.
-Fixed factions for assassin guarding storage room on Polyphonic and Ramirez in Loma Larga.
EDIT: (Version 4.5B)
-SOURCE CODE:
-Fixed bug where spaces after script command lines would cause an error (for real this time).
-Fixed bug where enemies would sometimes continue their attack even after faction becomes non-hostile.
