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The Holiday Event has ended!

The holidays are over, and the snow has finally settled in the labyrinth. It's not gone forever, just for now! The holiday rollback has just a few changes:

Bugfixes

  • Fixed the Full Heal option on Combat Defeat not Restoring Mana

Changes

  • Spell Costs now more accurately display their costs relative to your Mana Cost Reduction. Mana Cost Reduction affects the base Cost of the spell, and the Cost Multiplier (if the spell has one) as well as the Minimum Cost (if the spell has one)
  • The Shadow Walker's Passive Shadow Retreat second upgrade no longer increases the Shroud duration but instead Restores 15% of his Maximum Mana
  • The White Mage's Passive Spell Weaver no longer increases Cooldown Reduction and increase Mana Costs with upgrades. When unlocked it grants Debuff Resistance on Heal. Upgrades increase the Debuff Resistance gained and additionally increase the Target's Main Stat by 20 for a few turns

Buffs

  • Reduced the White Mage's Active Divine Touch first upgrade total Heal to 3 turns from 5
  • Increased the White Mage's Active Divine Touch second upgrade Damage Reduction to 35% from 25%

Nerfs

  • Reduced the Master Archer's Active Signal Out Stun duration to 1 turn from 2