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Patch 0.9 for the Testing Branch has a new update!

So this is a small update to patch some major issues as well as changing just a couple things before I release this to the main crowd!

Bugfixes

  • Fixed multiple issues of the game soft or hard locking when fighting specific enemies (Smoke Dweller, Deathbringer, Hellbringer, and Jester)
  • Fixed conversion Listeners applying their conversion before the parent change (for instance, if you convert a portion of Damage Taken to Health, the Heal event would process before the Damage event)
  • Fixed Status Effects that applied their own Listeners (for instance, Damage Reduction) being removed if you applied any other effect
  • Fixed the Dragon Slayer's Drink their Blood Passive Spell second upgrade decreasing the Lifesteal by 10% instead of increasing
  • Fixed the Dragon Slayer's Open Wounds Infinite Spell dealing Damage to himself instead of the enemy

Changes

  • The Dragon Slayer's Intimidate now states each enemy that gets Stunned instead of saying a general message if any enemy gets Stunned
  • Changed the Shield Wall's Overshield Active Spell second upgrade, it now provides 35% Spell Damage Reduction for the duration instead of Healing for 35% of Attack Damage Taken