So this is a small update to patch some major issues as well as changing just a couple things before I release this to the main crowd!
Bugfixes
- Fixed multiple issues of the game soft or hard locking when fighting specific enemies (Smoke Dweller, Deathbringer, Hellbringer, and Jester)
- Fixed conversion Listeners applying their conversion before the parent change (for instance, if you convert a portion of Damage Taken to Health, the Heal event would process before the Damage event)
- Fixed Status Effects that applied their own Listeners (for instance, Damage Reduction) being removed if you applied any other effect
- Fixed the Dragon Slayer's Drink their Blood Passive Spell second upgrade decreasing the Lifesteal by 10% instead of increasing
- Fixed the Dragon Slayer's Open Wounds Infinite Spell dealing Damage to himself instead of the enemy
Changes
- The Dragon Slayer's Intimidate now states each enemy that gets Stunned instead of saying a general message if any enemy gets Stunned
- Changed the Shield Wall's Overshield Active Spell second upgrade, it now provides 35% Spell Damage Reduction for the duration instead of Healing for 35% of Attack Damage Taken