IMPORTANT: How to try the beta branch?
Steps to try out the beta branch of the game:
- In your game library right click on "Rogue Empire -> Properties"
- In properties select the "Betas" tab
- On the drop down select the version: beta - Beta testing for next release
Changes:
Bugs:
- Clicking on friendly characters from a diagonal position will no longer weirdly move to a horizontal position before moving to it.
- The rare occurrences where you go back to a location and it has an NPC on the stairs/portal should not happen anymore.
- Placed leg hold trap no longer removes prepared bonuses on enemy trigger.
- FPS changes from the menu should properly work now.
- Fences no longer block water splash damage across them.
- Don't kill the bears achievements will properly work now. All kills with characters previous to this change won't count.
- Auto explore no longer senses behind locked doors.
- Every random generated dungeons should now have a path open to the next location.
- Hidden/dormant skeletons should not be generated under doors anymore.
- Encounters will not generate special room any more.
- Command beast no longer possible on friendly targets.
- Resolved some typos.
Balance:
- Pylons can now drop loot on destruction.
- Holy bold base damage increased.
- Base divine aegis shield deflects increased. Spell level and spell power contribution to deflects decreased.
- Falling Boulder spell can now be cast even it target is covered by a wall.
- Falling Boulder spell damage per spell level increased by 30%.
- Critical modifier formula changed. While initially the critical damage will be a little lower, the stat impacts on it are higher. This goes for physical and magical (now added to the character sheet) modifiers.
- Nagas:
- Naga's critical hit rating modifier changed to critical damage modifier.
- Dwarfs:
- Dwarf racial per level bonus now increases the effect every 9 levels down from 12.
- Hunter:
- Leg Hold traps: Chance to break free reduced. In addition if the enemy has a movement impairing effect this chance is 0.
- Shoot And Jump now prevents AOE effects from landing on your character.
- Druid:
- Weapon Damage is tied to current druid aspect to add an additional strategic layer when shape shifting.
Other:
- On hovering over the reshuffle ability, you will now be able to see the amount of essence released available.
- In addition to color, an ability card rarity is now also shown by its frame:
- Increased scroll sensitivity on spells window.
- Staff animations are now faster.
If you want to help out you are welcome to check this build out.
Cheers and happy crawling!
GW
