Thanks everyone for the patience and invaluable feedback. It's time to merge the beta into the main build!
Changes:
Bugs:
- Special rooms should not be generated in outdoor random dungeons.
- Weight tutorial window now properly shows only once.
- Tool tips stay open on character screen when closing the screen while its showing.
- Added + to the bonus values in the balance meter.
- Teleport does not enable enemies to hit you before you escape anymore.
- Hitting esc to cancel resting no longer freezes the game.
- Mushroom summons from legendary scimitar should count as your summons regarding XP they give and when the merchant sees you kill them.
- Called Royal Guards should now give XP when they kill your enemies.
- Frame rate should also be limited during intro movie.
- Leap attack, whirlwind, jump over and shot & Jump should now not work characters are somehow immobilized.
- Gold rewards on the world map events should now scale properly.
- Converted Giant wolf spider will now properly spawn friendly spiderlings.
- Fixed weird UI bug where resistances would not always show at its correct amount.
- Using hunter abilities with different ammo types is no longer possible.
- Back stab should now correctly apply to shorts words and daggers.
- Pulling door levers through walls is not possible anymore.
- Using a skill on a tile that is further than your LOS, but within the weapon/skill range will not work anymore.
- Altars will now longer spawn on first boss level of the Eghoss campaign.
- Game will no longer freeze if you use a ranged weapon ability that can be targeted to an empty tile and you only have 1 ammo left.
- Some Graphical effects from the first boss stay and accumulate in the bottom right of the map till the game is reloaded.
- Pick Lock ability no longer has unlimited range.
- Poison damage now shows in a different color both in game and in the log.
- Pulling door levers and quickly going through does not work anymore.
- Volcano theme light increased overall.
- The map will always show good lighting regardless of the in game day/night cycle.
- Merchant "Out of gold!" will be cleared from the merchant window when closing it.
- Insectoid egg now is properly showing its sprite.
- Freezing champions should no longer remove their sprite while frozen.
- Closing the game in specific circumstances in story mode no longer removes the save file.
- Using 't' to confirm will now work properly with abilities and spells not only ranged attacks.
- Issue with moving to the top right of a fence in newly generated dungeons with the keyboard fixed.
- Fixed a graphical glitch where some upper most of the walls are not rendering in the ruins theme as well as similar levels when you load it for the first time.
- Level up on timed mode will correctly pause the clock.
- Fixed several typos.
Balance:
- General:
- High spawn rate special levels had their spawn rate reduced.
- Blobs now stop spawning once the Tandor Shadow Tower boss is defeated.
- Insectoids attack other enemies now as intended.
- Freeze duration increase of spells due to spell level and caster power decreased by 50%.
- Frost nova range increase due to spell level and caster power decreased by 33%.
- Shattering bolt damage increased slightly. Shattering bolt combo multiplier reduced.
- Lightning bolt, Chain Lightning and Fireball spell damage increased.
- Magic missile damage per missile slightly increased. Animation speed doubled.
- Each spiderling spawned by a wolf spider will now reduce the mother's hp by 10%. Once the wolf spider reaches below 50% hp it wont be able to spawn a new spiderling. Spiderling level has been increased by 50%.
- Increased Shadow Construct boss swipe AOE damage.
- Champion enemies give twice as much soul essence now.
- Assassin:
- Assassin confuse duration and cooldown is now longer. In addition, advance confuse enables to confuse in an area of effect. Expert confuse adds a damage component to it.
- Jump over no longer breaks stealth.
- Swapping weapons sets no longer breaks stealth.
Other:
- Texts in modern battle text mode now show an icon instead of text for when poison is applied to target.
- Enabled the "Visible in the Background" engine option, that should allow for full screen to work like border less windowed mode.
- After completing a wolrd map quest where you're searching a tile, the quest marker will switch to one of your active story quests.
If all goes well, I ll continue to work on the backlog with your feedback the next week in a similar fashion. Updating the beta and then releasing an update into the main build by the end of the week!
Cheers and happy crawling!
GW
