IMPORTANT: How to try the beta branch?
Steps to try out the beta branch of the game:
- In your game library right click on "Rogue Empire -> Properties"
- In properties select the "Betas" tab
- On the drop down select the version: beta - Beta testing for next release
New Features
https://steamcommunity.com/games/650940/announcements/detail/1717456831970307296
Balance Changes
- Legendary items with abilities now have their cooldowns tied to having the item equipped. This means cooldowns tick down when you have the legendary equipped and tick up when you don't have it equipped (capped).
- Halved health of non summoned vines and barricades. Added fire vulnerability.
- Deviation on the Initial health rolls for every class has been reduced. Not so initial attribute rolls (depends on race).
- Goo armor slightly reduced. Goo now returns a little damage back.
Bug Fixes
- Fixed bug related to none-compressed saves.
- Obstructions up from tiles in the field of view get now revealed. This avoids enemies not showing their health bar.
- Prepared blows now should always wear off after the next move of the entity doing it.
- Enemies killed by fire created by player should now properly give XP. This also include propagated fire.
- Summoned vines now properly surround the target and no longer count towards the summoner active summons limit.
A small request for anyone who can, please upvote Rogue Empire in indieDB ;) https://www.indiedb.com/games/rogue-empire
After this update I plan to merge it into the main build during this week.
Cheers and happy crawling!
GW
