Hello, heroes!
First of all, I want to congratulate everyone on the 2 year anniversary of the release of the Hero's Story game on Steam Early Access! Yesterday I uploaded a new update, which includes new enemies, some bugfixes and completely revamped settings section. The full list of changes can be found below.
General
- Players will now be prompted to confirm to delete the save
- Now the corpse of a Zombie will not disappear immediately after death
- Now players will be able to change mouse sensitivity in the game settings
- Now all keyboard shortcuts are listed in controls settings
- At the request of the players, rain effect has been changed (improved)
- 'The Temple' location is temporarily disabled for a complete overhaul
Additions
- Settings window has been completely revamped
- Added a new enemy type: Wild Goblins
- Added a new status effect: Bleeding
- Added additional hints on the loading screen
- Added additional light sources in The Mines
- Zombie model was updated
- Improved (fixed) the appearance of Goblins
Bugfixes
- Fixed a critical bug when character's health could take negative values
- Fixed a bug when grass in the Expanse did not sway in the wind properly
- Fixed a bug when time flowed too fast in the Expanse
- Fixed a bug when the weather in the Expanse changed too quickly
- Fixed a small bug when the Outlaws didn't play running animation in time
- Fixed some bugs that occured after game load
- Minor fixes
Now let's take a closer look at some points.
Updated Settings

I have been planning to put the settings window in order for a long time, and finally I have. Now the sections fit correctly on the screen, nothing 'jumps' or glitches, all of the items are clearly distinguishable. Among other things, the ability to change mouse sensitivity and additional screen resolutions in the Graphics section were added to the settings.
New enemies

Wild goblins were originally planned in the game, but due to problems with animation, were presented with only their friendly species in the game. Wild goblins are the fastest enemies in the game at the moment. Alone they are weak, but you will most likely never meet them alone.
Status effects

In the new update, Zombies gained ability with some chance to cause bleeding on our hero. This status effect, like burning, takes away a certain amount of health points for a short time. Also in the game there are effects of freezing, which reduces movement speed of the character, underwater breathing, which reduces the recovery of stamina, poison, similar to burning and bleeding, but requiring an antidote, and fear, which interferes with character's control.
I strongly encourage you to leave your feedback and bug reports in game discussions.
Have fun! Your Silent.

