Player Level Cap Increased
The player level cap has been increased to 100! Level up by playing matches or completing story missions and earn Omega Shards as a bonus.
New Honor Perk Levels Added
We've added a bunch of new levels for existing Honor Perks to further enhance your alliance and gameplay experience.
Minis
- Tank Buster Base/Anti-Vehicle Base/Anti-Vehicle Fort: Blast radius increased from 15 to 30
- Photon Base/Laser Base: No longer targets infantry, has a slower rotation on laser, and now takes 2s to aim (up from 1s)
- Soldier Base: Reverted spawn rate nerf, gunner damage increased from 50 to 70, range increased from 120 to 250
- Rocket Launcher/Anti-Vehicle Infantry/Rocket Soldier: Reverted nerf, damage back to 300
- Stinger/Missile Soldier: Range increased from 240 to 260
- Mortar/Small Bertha: Fire interval increased from 400 to 1200, spread increased from 40 to 50, hp increased from 250 to 300, clip increased from 3 to 5
- Photon Trooper/Laser Trooper: Range increased from 140 to 160
- Tank Buster Cannon/Anti-Vehicle Cannon: Range increased from 180 to 240, damage decreased from 600 to 450, no longer targets Infantry
- Howitzer/Heavy Mortar/Big Bertha: Aim time increased from .8s to 2s, reload time increased from 3s to 6.5s, damage increased from 600 to 1500, explosion radius increased from 45 to 60, increased damage vs tanks and trucks from 75% and 10% to 100% and 50%
- Tank Buster Truck/Cannon Truck/Ram Truck: Now prioritizes tanks over trucks
- Trike/Sidecar/Siamese Bike: Health increased from 250 to 350, speed increased from 90 to 100, range increased from 150 to 170, now prioritizes tanks over trucks
- APC/Kangaroo Truck: Now spawns 3 soldiers instead of 2, hp increased from 800 to 1000, gunner damage increased from 18 to 24, range increased from 150 to 170
- Ambulance/Turtle Truck: Health increased from 800 to 1200
- Hybrid Tank/Dual-Tech Tank/Fox Tank: No longer shoots at both air and ground simultaneously, AP cost reduced by 2
- Missile Defense/SAM: Health increased from 600 to 1000, firing time increased from .3s to 1s, damage increased from 400 to 800, range decreased from 500 to 300, missile speed decreased from 420 to 350, now checks for line of sight properly
- Shredder/Crocodile Tank: AP cost reduced by 1
- Ace Tank: Changes from last update reverted
- Dragon Tank: Reverted nerfs from last update, increased AP cost by 1
- Mammoth Tank: Artillery cannon now only targets bases/bunkers, increased cooldown from 2.5s to 5s, lowered range from 200 to 150. Tank cannon aim time lowered from 1000 to 200, reload increased from 600 to 1500, damage increased from 450 to 800.
- Bomb Balloon/Hovering Balloon: AP cost reduced by 1
- Typhoon: Reduced AP cost by 1, lowered amount of bullet spray
- Warthog: No longer a bomber! Machine gun buffed, now fires 4 missiles per pass at ground targets
- Zeppelin: No longer a deployable! Now behaves like a Transport Helicopter, but with Elite Riflemen and a lot of missiles. Also reduced AP cost by 1.
- Transport/Mini Tank Transporter: Health increased from 1000 to 2000, AP reduced from 9 to 8, now does 3 passes
- Stealth Bomber/Doomsky: Speed decreased from 250 to 200
Other
- 2v2 Matchmaking now includes AI matches (just like 1v1) for quicker matchmaking during long wait times.
- Players now start Sudden Death with 3 AP instead of 2 AP
- Bunkers now provide a +3 AP (up from +2 AP) bonus per surviving bunker when going into Sudden Death
- Added a normalize option to Friendly battles
