New bonus influence integrations arrive this week adding bonus influence to sieges and buried treasure. Siege bonus influence works simply, awarding the affiliated faction with bonus influence for completing waves 2 and 3. Rival factions can also participate, earning bonus influence for destroying the siege fort without destroying the siege beacon.

The new side activity adds a new role for the spyglass adding over 300 treasure caches across the archipelago. Each cache contains parcels of either gold, aetherium, oil, or synthest along with new parcels that provide 5 gold and 25 bonus influence when extracted. Buried treasure appears as small mounds of dirt and can be opened like a normal cache of cargo.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.20.15
Major Features
- Added buried treasure. Buried treasure will contain a few parcels of gold, aetherium, oil, or synthest in addition to new parcels that reward 5 gold and 25 bonus influence when extracted.
Minor Features
- Added bonus influence rewards for completing siege waves. Wave 2 and 3 will reward 100 and 300 bonus influence to the team that starts the sieges.
- Factions will receive bonus influence for dealing the finishing blow to a siege fort owned by a rival faction. If the siege node is destroyed by the attackers no influence will be rewarded. If the siege node is destroyed by the defenders the attackers will still be rewarded.
Bug Fixes
- Fixed faction hunt quarries spawning in the contracted team's faction.