Pneumatic cargo tubes arrive this update allowing ships consolidate their cargo access down to a single point. By linking the new pneumatic cargo cages together with cargo tubes and cargo tube entries, all cages in the system can be accessed as if they were one. While it is already possible to load cargo as fast as it can be picked up, the new cargo tubes should increase the accessibility of the action especially on large ships. The cargo tubes and cages can be unlocked with the "Caged Cargo" and "Pneumatic Transport" researches.

The new cargo tubes work simply by locally choosing a cargo pad within the system to interact with. If people like using the new cargo tubes it is possible expand their functionality to interact with new parts such as special variants of resource refineries.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.
1.19.1
Major Features
- Added pneumatic cargo tubes and cages.
Minor Features
- Improved mech leg animations and handling on slopes.
- Tweaked redeploy selection buttons to feature the region name at the top.
- Crew and captain share preferences are saved between sessions.
- Changed the default captain/crew share distribution to 1/1 considering captains no longer incur any risks on easy mode..
- Added a tool tip with a brief description of the share system.
- Added 10 damage reduction to all auto turrets.
- Improved the readability of challenge entries with long names and big progress numbers.
- Added text to the splash screen indicating when a quest reward can be claimed.
Bug Fixes
- Fixed a bug where if the captain leaves while crew loads in, the crew is not disconnected.
- Fixed AI turrets ignoring transparent parts when checking for a clear shot.
- Fixed angled walker legs not matching ship color selections.
