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Airmen 1.20.11: Bonus Influence

This week's update integrates a handful of existing activities into the faction system through the new bonus influence system. Bonus influence is a new faction mechanic that allows activities at arbitrary map locations to provide meaningful influence to any participating faction.

Once your faction completes a designated bonus influence activity completing any contract will apply up to 400 points of bonus influence at the source and destination of the contract. When bonus influence is applied it is expended however bonus influence is not reduced by faction territory size unlike normal contract influence. Each faction can stockpile up to 1000 bonus influence.

Join us on Discord for public playtests Friday at 12pm ET, Saturday at 3pm ET, and Monday at 7pm ET.

1.20.11

Major Features

  • Added bonus influence. Bonus influence can accrue up to 1000 points for each faction. When a faction completes a contract they will expend and apply up to 400 points of their bonus influence to each of the contract influence application locations. Bonus influence is not reduced by faction territory size.
  • Synthesizers (200), artifacts (600), installation caches (400) and transmutation loops (400) will provide bonus influence to winning factions if they are the current bonus influence activity. The bonus influence activity will remain until the designated activity is completed and reactivate after 5 minutes of there being no bonus influence activity.

Minor Features

  • Ship wheels and tracks will spawn automatically braking and unbrake at the first forward or reverse input.
  • Reworked smuggling contracts to require the pick up and return of valueless smuggling themed parcels. The new version of this contract will be integrated into faction contracts in a future update.