0.64.3
Major Features
- Added Boarding Knife. Compared to axe: less damage, 25% faster swing, 50% earlier hit time, double size hit volume, negative armor pen.
- Further increased revolver fire rate to ~1.15 seconds per shot.
- Respawn chamber is selected randomly to prevent spawn camping.
- Match time scales linearly up to 20 minutes based on total mass. 60k > 20 minutes, 0k > 10 minutes.
- Reduced the turning power of props so sitting still isn't the best strategy. (Rudder turning is now faster than point turning)
- Rudders do not inhibit turning on point to prevent them from being a tradeoff.
Minor Features
- A new head model for the lord and lady bots flying into battle.
- Chat will inform you of your permanent death.
- The death message only appears when permakilled.
- The match timer counts down.
- Players respawn with 200 HP which decays to 100 over 4 seconds.
- Increased ship capture grief kick immunity timer to 30 seconds.
- Normalized firepower ratings to equal the mass they require.
- Added a chalkboard with more in-depth pressure stats.
- Added a raw firepower counter to the chalkboards.
- Reduced the reach of the boarding axe and charge by 25%.
- Added 10 negative penetration to revolvers and carbines.
Bug Fixes
- Dynamic parts did not count as parentable surfaces for ship riding.
- Firing weapons directly downwards while crouching will no longer hit the user.
- HUD images scaled awkwardly when on sideways turrets.
- Forcing dismount turns off the turret in use.
