Test out the update with us today or tomorrow at 3pm ET!
New balloons and firearm updates hit the battlefield. Bottomless magazines are no more and the revolver and carbine now have 6 and 8 shots per magazine respectively. Each can be reloaded early with the R key and the chambering and reloading animations can now be canceled by switching weapons.
The revolver receives a larger scale update where cocking the hammer is now option. Cocking the hammer provides pinpoint accuracy and instant response. Firing uncocked introduces base inaccuracy and a short delay as the mechanism cycles.
1.4.3
Major Features
- The revolver has a 6 shot magazine and can be reloaded with R.
- Cocking the hammer of the revolver is done manually with left mouse button. Firing without cocking is less accurate and has a short delay.
- The carbine has an 8 shot magazine and can be reloaded with R.
Minor Features
- Restored debris. This required a Unity update so there are likely to be lots of weird bugs cropping up.
- Newly unlocked cosmetics will be labeled as so until equipped.
- Added rod and cap balloons. Two balloons between the size of the armored balloon and drum/cap.
- The carbine will bump up and down on screen as you run.
- Carbine and revolver reloads can be canceled by switching weapons.
- Dismantling the ship in hangar resets the save name field to prevent overwriting another ship.
- Renamed Sandbox/Deathmatch buttons and highlighted the Deathmatch button in red.
- Added a quick siege button to instantly enter a siege lobby from the hangar.
